Using machine learning to determine the positions of professional soccer players in terms of biomechanical variables

IF 1.1 4区 医学 Q4 ENGINEERING, MECHANICAL
Fatma Hilal Yagin, Uday CH Hasan, Filipe Manuel Clemente, Ozgur Eken, Georgian Badicu, Mehmet Gulu
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引用次数: 0

Abstract

This study aimed to predict professional soccer players’ positions with machine learning according to certain locomotor demands. Data from 20 male professional soccer players (five defenders, eight midfielders, and seven attackers) from the same team were tracked daily with a global navigation satellite system. A total of 1910 individual training sessions were recorded. The 10-fold cross-validation method was used. Soccer player positions were predicted using predictive models created with random forest (RF), gradient boosting tree, bagging classification, and regression trees algorithms, and the results were evaluated with comprehensive performance measures. Ratios and an importance plot were used to analyze the importance of the variables according to their contributions to the estimation. The findings show that the RF model achieved 100% accuracy, which means that RF can predict all player positions (100%). Running distance (26.5%), total distance (17.2%), and player load (15.8%) were the three variables that contributed the most to the estimation of the RF model and were the most important factor in distinguishing player positions. Consequently, our proposed machine learning approach (RF model) can reduce false alarms and player mispositioning.
利用机器学习来确定职业足球运动员在生物力学变量方面的位置
本研究旨在根据一定的运动需求,利用机器学习预测职业足球运动员的位置。来自同一支球队的20名男性职业足球运动员(5名后卫,8名中场,7名攻击手)的数据每天都被全球导航卫星系统跟踪。总共记录了1910次个人训练。采用10倍交叉验证法。利用随机森林(RF)、梯度增强树、bagging分类和回归树算法建立的预测模型对足球运动员的位置进行预测,并用综合绩效指标对结果进行评估。比率和重要性图被用来根据变量对估计的贡献来分析它们的重要性。结果表明,RF模型达到了100%的准确率,这意味着RF可以预测所有球员的位置(100%)。奔跑距离(26.5%)、总距离(17.2%)和球员负荷(15.8%)是对RF模型估计贡献最大的三个变量,也是区分球员位置的最重要因素。因此,我们提出的机器学习方法(RF模型)可以减少误报和玩家错误定位。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.50
自引率
20.00%
发文量
51
审稿时长
>12 weeks
期刊介绍: The Journal of Sports Engineering and Technology covers the development of novel sports apparel, footwear, and equipment; and the materials, instrumentation, and processes that make advances in sports possible.
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