The Social Accomplishment of Seeing Together in Networked Team Play

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH
Fredrik Rusk, Nicholas Taylor, Matilda Ståhl
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引用次数: 0

Abstract

Background This article focuses on communication in team-based esports, particularly in the ways that callouts enable players in team-based First-Person Shooters (FPS) to collaboratively link their own perception and awareness of in-game actions to that of their teammates. Callouts are short, community-based utterances that players use to communicate vital details of fast-paced action in competitive games. Aim We provide an empirically-based theorization of why callouts appear to be especially important in team-based FPS games, which, because of the limited fields of vision and split-second decision-making, require players to communicate what is happening to the others in the team as they navigate the game environment. Methods To describe this distributed perception, we borrow from studies on active military settings that term this seeing together as interperceptivity and employ ethnomethodology in our analysis of the minute details of players’ actions in the screen recordings as they extended their team’s collective perception and awareness of in-game activities and events. Results Through this paper, we contribute to the ongoing research on understanding communication and collaboration in team-based games. The callout sequences (and aligning actions) are orienting towards sharing individual perceptions for the (co)construction of an interperceptivity of in-game activities. Hence, callouts form a precondition for coordinated play. Conclusion The introduction of this concept to game studies can help in making sense of a key capability in networked team-based games; that is, how players collectively construct a situational awareness that encompasses teammates’ perception. Also, because of the essential role of callouts and interperceptivity in highly-skilled networked play, we point to some of the cultural contexts in which this practice is accomplished.
网络化团队游戏中共同观看的社会素养
本文主要关注基于团队的电子竞技中的交流,特别是在基于团队的第一人称射击游戏(FPS)中,玩家能够将自己对游戏内行动的感知和意识与队友联系起来。Callouts是玩家在竞技游戏中用来传达快节奏动作的重要细节的简短、基于社区的话语。我们提供了一个基于经验的理论,解释为什么在基于团队的FPS游戏中,由于有限的视野和瞬间决策,要求玩家在游戏环境中与团队中的其他人交流发生了什么。为了描述这种分布式感知,我们借鉴了对现役军事环境的研究,将这种感知统称为交互感知,并在分析玩家在屏幕记录中行为的微小细节时使用了民族方法学,因为他们扩展了团队对游戏活动和事件的集体感知和意识。通过本文,我们对正在进行的理解团队游戏中的沟通和协作的研究做出了贡献。标注序列(和对齐动作)的目标是分享个人感知,以共同构建游戏内活动的相互感知。因此,叫法是协调游戏的先决条件。在游戏研究中引入这一概念能够帮助我们理解基于团队的网络游戏的关键能力;也就是说,玩家如何共同构建包含队友感知的情境意识。此外,由于喊话和互觉性在高技能网络游戏中的重要作用,我们指出了这种实践完成的一些文化背景。
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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