{"title":"Games People and Physicians Play: Gamification of Medical Education","authors":"Eric Gantwerker, Neil Baum","doi":"10.55834/halmj.8336264903","DOIUrl":null,"url":null,"abstract":"Video games have existed for decades as a source of entertainment but have now found themselves at the center of the rejuvenation of digital resources for healthcare professionals and organizations. Healthcare-related games and their adjunctive technologies (including virtual reality) are poised to provide great educational resources for doctors, nurses, and allied health professionals as well as patients and families. This article discusses video games as educational tools for the medical profession.","PeriodicalId":500441,"journal":{"name":"Healthcare Administration Leadership & Management Journal","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Healthcare Administration Leadership & Management Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.55834/halmj.8336264903","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Video games have existed for decades as a source of entertainment but have now found themselves at the center of the rejuvenation of digital resources for healthcare professionals and organizations. Healthcare-related games and their adjunctive technologies (including virtual reality) are poised to provide great educational resources for doctors, nurses, and allied health professionals as well as patients and families. This article discusses video games as educational tools for the medical profession.