The Potential of Electronic-Games In Harmonizing Differentiated Learning for Alpha Generation

Zakirman Zakirman, Widiasih Widiasih, Dodi Sukmayadi, Rika Aprianti, Khoirotun Nadiyyah
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引用次数: 0

Abstract

The challenge of using rapid technology occurs in alpha generation learning activities, giving rise to differentiated learning. The variety of student learning styles is one of the benchmarks in differentiated learning so that supporting learning media in the form of electronic-games is needed. This study aims to describe the potential of electronic-games in harmonizing differentiated learning for generation alpha. This type of research is descriptive qualitative. Data collection techniques using questionnaires. The questionnaire was distributed online to respondents who were students of SMP Subulussalam Kota Padang Pariaman. The use of electronic-games in learning activities is one manifestation of differentiated learning. Differentiated learning views students differently and dynamically, where teachers see learning with various points of view. Novelty: Important contributions from the results of this research claim that the use of electronic games can support differentiated learning for the alpha generation.
电子游戏在协调阿尔法一代差异化学习中的潜力
使用快速技术的挑战发生在alpha代学习活动中,从而产生差异化学习。学生学习风格的多样性是差异化学习的基准之一,因此需要以电子游戏的形式支持学习媒体。本研究旨在描述电子游戏在协调alpha世代的差异化学习方面的潜力。这种类型的研究是描述性质的。使用问卷的数据收集技术。调查问卷在网上分发给subbulussalam Kota Padang Pariaman SMP的学生。在学习活动中使用电子游戏是差异化学习的一种表现。差别化学习对学生的看法是不同的、动态的,教师从不同的角度看待学习。新颖性:这项研究结果的重要贡献声称,电子游戏的使用可以支持阿尔法一代的差异化学习。
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