Research Opportunities for Application of Gamification Models with VR for Crop Cultivation: A Systematic Literature Review

IF 0.4 Q4 ENGINEERING, MULTIDISCIPLINARY
Suhendi Suhendi, Norhanifah Murli
{"title":"Research Opportunities for Application of Gamification Models with VR for Crop Cultivation: A Systematic Literature Review","authors":"Suhendi Suhendi, Norhanifah Murli","doi":"10.30880/ijie.2023.15.03.030","DOIUrl":null,"url":null,"abstract":"The learning delivery model in the increasingly developing information technology eraand the era of teaching and learning between students and lecturers during the Covid-19 pandemic requires lecturers' creativity. The application of gamification using virtual reality is an alternative solution that can be applied to fill the saturation of online learning using Google Meeting or Zoom meeting. This review of the literature aims to see how many gamification applications using virtual reality are specifically applied to plant cultivation. The process of obtaining this literature review is based on the systematic literature review (SLR) method. The assessment process is carried out through four online databases based on the keywords gamification and virtual reality. The results obtained are 32 relevant literature on gamification using virtual reality although gamification using virtual reality for plant cultivation is not found and only one paper on forestry only discusses the concept. However, the results of this process become the basic literature for further research on the application of virtual reality gamification in plant cultivation.","PeriodicalId":14189,"journal":{"name":"International Journal of Integrated Engineering","volume":"46 1","pages":"0"},"PeriodicalIF":0.4000,"publicationDate":"2023-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Integrated Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30880/ijie.2023.15.03.030","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"ENGINEERING, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0

Abstract

The learning delivery model in the increasingly developing information technology eraand the era of teaching and learning between students and lecturers during the Covid-19 pandemic requires lecturers' creativity. The application of gamification using virtual reality is an alternative solution that can be applied to fill the saturation of online learning using Google Meeting or Zoom meeting. This review of the literature aims to see how many gamification applications using virtual reality are specifically applied to plant cultivation. The process of obtaining this literature review is based on the systematic literature review (SLR) method. The assessment process is carried out through four online databases based on the keywords gamification and virtual reality. The results obtained are 32 relevant literature on gamification using virtual reality although gamification using virtual reality for plant cultivation is not found and only one paper on forestry only discusses the concept. However, the results of this process become the basic literature for further research on the application of virtual reality gamification in plant cultivation.
基于VR的游戏化模型在作物种植中的应用研究机遇:系统文献综述
在日益发展的信息技术时代,在新冠肺炎疫情期间的师生互教时代,学习交付模式需要讲师的创造力。使用虚拟现实的游戏化应用是一种替代解决方案,可以应用于填补使用Google会议或Zoom会议的在线学习的饱和。这篇文献综述的目的是看看有多少使用虚拟现实的游戏化应用程序专门应用于植物种植。本文献综述的获取过程基于系统文献综述(SLR)法。评估过程基于游戏化和虚拟现实这两个关键词,通过四个在线数据库进行。结果得到了32篇关于虚拟现实游戏化的相关文献,但没有发现将虚拟现实游戏化用于植物种植,只有一篇关于林业的论文只讨论了这个概念。然而,这一过程的结果成为进一步研究虚拟现实游戏化技术在植物栽培中的应用的基础文献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
International Journal of Integrated Engineering
International Journal of Integrated Engineering ENGINEERING, MULTIDISCIPLINARY-
CiteScore
1.40
自引率
0.00%
发文量
57
期刊介绍: The International Journal of Integrated Engineering (IJIE) is a single blind peer reviewed journal which publishes 3 times a year since 2009. The journal is dedicated to various issues focusing on 3 different fields which are:- Civil and Environmental Engineering. Original contributions for civil and environmental engineering related practices will be publishing under this category and as the nucleus of the journal contents. The journal publishes a wide range of research and application papers which describe laboratory and numerical investigations or report on full scale projects. Electrical and Electronic Engineering. It stands as a international medium for the publication of original papers concerned with the electrical and electronic engineering. The journal aims to present to the international community important results of work in this field, whether in the form of research, development, application or design. Mechanical, Materials and Manufacturing Engineering. It is a platform for the publication and dissemination of original work which contributes to the understanding of the main disciplines underpinning the mechanical, materials and manufacturing engineering. Original contributions giving insight into engineering practices related to mechanical, materials and manufacturing engineering form the core of the journal contents.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信