Instructional design and practice of installation art based on Steam-Obe concept

Xu Dongjie, Ye Junnan
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The comprehensiveness and pioneering nature of interactive installation art make it require higher and more comprehensive professional quality of students. However, the current teaching system has problems such as single curriculum, lack of interdisciplinary integration and lack of special training.2. Lack of project management awareness. In the practical teaching of interactive installation art creation, due to the comprehensiveness and diversity of the course, students often need to organize a team to complete it. However, due to the lack of project management awareness, students are difficult to lack effective organization and management of complex projects such as interdisciplinary practice and media integration.3. The assessment and evaluation system is not comprehensive enough. The current curriculum assessment and evaluation system lacks an incentive mechanism for innovation, attaches too much importance to the training of new media art talents, and fails to assess the quality of students' innovation ability quantitatively. As a result, students have problems such as stylized creation and weak innovation consciousness, and a more perfect assessment mechanism for new media art education.In view of the above problems, by analyzing the concept of OBE and STEAM, the content and process of experimental teaching are optimized, and an online and offline experimental teaching mode of interactive installation art that integrates OBE and STEAM is constructed. 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Abstract

The digital wave triggered by new technology has changed the traditional way of life. Digital media art, as the most cutting-edge part of contemporary art, has been gradually followed up with professional creation courses related to digital media in colleges and universities. Interactive device art creation course is an important practical course for digital media art major. Seek innovation points in multi-media platforms and conduct independent interdisciplinary creation, so as to learn interactive installation art creation in digital media art.At present, there are still some problems in the design of interactive device art creation course, which are mainly reflected in the following aspects:1. The teaching system is not comprehensive enough. The comprehensiveness and pioneering nature of interactive installation art make it require higher and more comprehensive professional quality of students. However, the current teaching system has problems such as single curriculum, lack of interdisciplinary integration and lack of special training.2. Lack of project management awareness. In the practical teaching of interactive installation art creation, due to the comprehensiveness and diversity of the course, students often need to organize a team to complete it. However, due to the lack of project management awareness, students are difficult to lack effective organization and management of complex projects such as interdisciplinary practice and media integration.3. The assessment and evaluation system is not comprehensive enough. The current curriculum assessment and evaluation system lacks an incentive mechanism for innovation, attaches too much importance to the training of new media art talents, and fails to assess the quality of students' innovation ability quantitatively. As a result, students have problems such as stylized creation and weak innovation consciousness, and a more perfect assessment mechanism for new media art education.In view of the above problems, by analyzing the concept of OBE and STEAM, the content and process of experimental teaching are optimized, and an online and offline experimental teaching mode of interactive installation art that integrates OBE and STEAM is constructed. This model includes two modules of basic theory and experiment, and the course development and evaluation system based on STEAM concept.Combining OBE mode with STEAM concept, the change of teaching mode pays more attention to improving students' comprehensive quality fundamentally, and attaches importance to students' learning and development. In teaching, "student-teacher-problem" should be the center. Students are given learning tasks or problems, and teachers help students with academic practice, thinking and exploration in the process of guidance, so as to achieve the purpose of understanding new knowledge.The concrete practice of the construction of the teaching model integrating the concepts of OBE and STEAM is as follows:1. Establish a teaching knowledge system based on STEAM concept, and cultivate the ability of artistic creation with STEAM concept.2. Student-centered. Student-centered is the core idea of OBE model. The STEAM concept emphasizes the nature of practice and supports students' active, independent and socialized learning by promoting their comprehensive quality.3. Project-based learning. Through project-guided learning, problem-oriented, specific open-ended questions are put forward so that students can explore answers, master methods, broaden their thinking and improve their practical ability, so as to ultimately enable students to independently develop innovative project works.4. Establish a course assessment system and works evaluation system based on the STEAM concept, and improve the overall evaluation of students' course performance and professional creation.At present, East China University of Science and Technology has successfully carried out online and offline hybrid experimental course teaching by integrating the concepts of OBE and STEAM. Students watch MOOC videos recorded by teachers through the school's online learning platform, learn the creation process of installation art online, and conduct concentrated experiments in offline basic experimental courses. In the project practice module, students gave full play to their thinking and made plans. After prototype testing and optimization, many excellent assignments were finally produced, and students got good results.The digital media Art major of East China University of Science and Technology was selected for practical verification. Through course assessment and teaching evaluation, this teaching mode has achieved good results, which can improve students' learning engagement, improve students' design innovation literacy, cross-media innovation literacy, and enhance students' learning experience and teaching satisfaction. It provides a reference for the teaching reform of interactive installation art.
基于Steam-Obe理念的装置艺术教学设计与实践
新技术引发的数字浪潮改变了传统的生活方式。数字媒体艺术作为当代艺术中最前沿的部分,在高校中也逐渐跟进了与数字媒体相关的专业创作课程。交互装置艺术创作课程是数字媒体艺术专业的一门重要的实践性课程。在多媒体平台上寻找创新点,进行独立的跨学科创作,学习数字媒体艺术中的互动装置艺术创作。目前,交互装置艺术创作课程的设计还存在一些问题,主要体现在以下几个方面:1.互动装置艺术创作课程的设计。教学体系不够全面。互动装置艺术的综合性和开拓性对学生的专业素质提出了更高、更全面的要求。然而,目前的教学体系存在课程单一、跨学科整合不足、专业培训不足等问题。缺乏项目管理意识。在互动装置艺术创作的实践教学中,由于课程的全面性和多样性,学生往往需要组织一个团队来完成。然而,由于缺乏项目管理意识,学生很难缺乏对跨学科实践、媒体整合等复杂项目的有效组织和管理。考核评价体系不够全面。现行课程评价体系缺乏创新的激励机制,过于重视新媒体艺术人才的培养,未能定量评估学生创新能力的质量。因此,学生存在创作程式化、创新意识淡薄等问题,新媒体艺术教育的考核机制较为完善。针对上述问题,通过对OBE和STEAM概念的分析,优化实验教学的内容和过程,构建OBE和STEAM相结合的互动装置艺术线上线下实验教学模式。该模型包括基础理论和实验两个模块,以及基于STEAM理念的课程开发与评价体系。将OBE模式与STEAM理念相结合,教学模式的转变更注重从根本上提高学生的综合素质,重视学生的学习与发展。在教学中,要以“学生-教师-问题”为中心。学生被赋予学习任务或问题,教师在指导过程中帮助学生进行学术实践、思考和探索,从而达到理解新知识的目的。构建OBE与STEAM相结合的教学模式的具体实践如下:建立基于STEAM理念的教学知识体系,培养运用STEAM理念进行艺术创作的能力。以学生为中心。以学生为中心是OBE模式的核心理念。STEAM理念强调实践的本质,通过提高学生的综合素质,支持学生主动、独立、社会化的学习。基于项目的学习。通过项目导向的学习,提出问题导向的、具体的开放式问题,使学生探索答案,掌握方法,拓宽思维,提高实践能力,最终使学生能够独立开发创新的项目作品。建立基于STEAM理念的课程评价体系和作品评价体系,完善对学生课程成绩和专业创作的整体评价。目前,华东理工大学已经成功地将OBE和STEAM的理念融合在一起,开展了线上线下的混合实验课程教学。学生通过学校的在线学习平台观看老师录制的MOOC视频,在线学习装置艺术的创作过程,并在线下的基础实验课程中进行集中实验。在项目实践模块中,学生们充分发挥自己的思维,制定计划。经过原型测试和优化,最终产生了许多优秀的作业,学生们也取得了不错的成绩。选择华东理工大学数字媒体艺术专业进行实践验证。通过课程评估和教学评价,该教学模式取得了良好的效果,可以提高学生的学习参与度,提高学生的设计创新素养、跨媒体创新素养,增强学生的学习体验和教学满意度。为互动装置艺术的教学改革提供参考。
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