Observer Rules for Box-Split Grammars

Nicholas Baron, Markus Eger
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Abstract

Grammars are well-suited for the generation of structured content, such as text. Some specialized grammars, such as Shape Grammars, can even be used to generate 3D structures inside a game world like Minecraft. However, the top-down nature of grammars present limitations when it comes to modeling structures that should be connected to or utilize given geometry. In this paper, we describe an extension to an existing grammar model, called Box-Split Grammars, that extends it with the ability to observe existing geometry during the generation process, in order to incorporate it propertly into the generated structures. This modification also requires the addition of back-tracking in order to handle states in which certain geometry was (not) observed. We demonstrate the utility of this extension by showing how it can be used to place support structures for bridges and tunnels in a way that fits within an existing landscape.
分割框语法的观察者规则
语法非常适合生成结构化内容,比如文本。一些专门的语法,如形状语法,甚至可以用来在像《我的世界》这样的游戏世界中生成3D结构。然而,文法自顶向下的特性在对应该连接到或利用给定几何结构的结构进行建模时存在局限性。在本文中,我们描述了对现有语法模型的扩展,称为Box-Split Grammars,它扩展了在生成过程中观察现有几何形状的能力,以便将其适当地合并到生成的结构中。这种修改还需要添加回溯,以便处理观察到(不观察到)某些几何形状的状态。我们通过展示如何使用它来放置桥梁和隧道的支撑结构,以适应现有景观的方式来展示这种扩展的效用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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