Modeling Morality-Based Argumentation for Believable Game Characters: A Design Postmortem

Rehaf AlJammaz, Michael Mateas, Noah Wardrip-Fruin
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Abstract

An ability to morally reason is crucial to the believability of many fictional characters, from Jane Austen’s heroines to the denizens of The Good Place. These works often foreground the complexity of moral questions and the circumstances un- der which different forms of behavior might be justified. Morality is also foregrounded in many games, from Black and White to Mass Effect 3. Yet, most in-game characters judge other characters (or the player) based on a single reputation scale or binary values of right and wrong. There has been little exploration in games of the relationship between char- acter values and beliefs and moral reasoning. In keeping with this year’s conference theme, “Oh the Humanity,” this design postmortem paper describes the design and development of Argument Box, a model of moral argumentation and reason- ing based on Lakoff’s metaphor theory of moral politics. We describe our design approach, iterations, and authoring con- cerns — covering what went right and wrong in our attempts to model morality-based argumentation for believable game characters.
为可信的游戏角色建模基于道德的论证:设计事后分析
从简·奥斯汀(Jane Austen)的女主人公到《善地》(the Good Place)中的居民,道德推理能力对许多虚构人物的可信度至关重要。这些作品往往突出了道德问题的复杂性,以及不同形式的行为可能被证明是正当的情况。从《黑与白》到《质量效应3》,许多游戏都强调道德。然而,大多数游戏角色都是基于单一的声誉等级或对与错的二元值来判断其他角色(或玩家)。在游戏中,对人物价值观、信仰与道德推理之间的关系的探讨甚少。为了与今年的会议主题“哦,人类”保持一致,这篇设计后分析论文描述了论证箱的设计和开发,这是一个基于Lakoff道德政治隐喻理论的道德论证和推理模型。我们描述了我们的设计方法、迭代和创作关注点——包括在我们试图为可信的游戏角色建立基于道德的论证模型的过程中哪些是正确的,哪些是错误的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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