Physics-Based Task Generation through Causal Sequence of Physical Interactions

Chathura Gamage, Vimukthini Pinto, Matthew Stephenson, Jochen Renz
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Abstract

Performing tasks in a physical environment is a crucial yet challenging problem for AI systems operating in the real world. Physics simulation-based tasks are often employed to facilitate research that addresses this challenge. In this paper, first, we present a systematic approach for defining a physical scenario using a causal sequence of physical interactions between objects. Then, we propose a methodology for generating tasks in a physics-simulating environment using these defined scenarios as inputs. Our approach enables a better understanding of the granular mechanics required for solving physics-based tasks, thereby facilitating accurate evaluation of AI systems' physical reasoning capabilities. We demonstrate our proposed task generation methodology using the physics-based puzzle game Angry Birds and evaluate the generated tasks using a range of metrics, including physical stability, solvability using intended physical interactions, and accidental solvability using unintended solutions. We believe that the tasks generated using our proposed methodology can facilitate a nuanced evaluation of physical reasoning agents, thus paving the way for the development of agents for more sophisticated real-world applications.
通过物理交互的因果序列生成基于物理的任务
对于在现实世界中运行的人工智能系统来说,在物理环境中执行任务是一个至关重要但具有挑战性的问题。基于物理模拟的任务通常用于促进解决这一挑战的研究。在本文中,首先,我们提出了一种系统的方法,用于使用对象之间物理相互作用的因果序列来定义物理场景。然后,我们提出了一种在物理模拟环境中使用这些定义的场景作为输入来生成任务的方法。我们的方法能够更好地理解解决基于物理的任务所需的颗粒力学,从而促进对人工智能系统物理推理能力的准确评估。我们使用基于物理的益智游戏《愤怒的小鸟》展示了我们提出的任务生成方法,并使用一系列指标评估生成的任务,包括物理稳定性、使用预期物理交互的可解决性以及使用意外解决方案的意外可解决性。我们相信,使用我们提出的方法生成的任务可以促进对物理推理代理的细致评估,从而为开发更复杂的现实世界应用的代理铺平道路。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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