Playing Various Strategies in Dominion with Deep Reinforcement Learning

Jasper Gerigk, Steve Engels
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Abstract

Deck-building games, like Dominion, present an unsolved challenge for game AI research. The complexity arising from card interactions and the relative strength of strategies depending on the game configuration result in computer agents being limited to simple strategies. This paper describes the first application of recent advances in Geometric Deep Learning to deck-building games. We utilize a comprehensive multiset-based game representation and train the policy using a Soft Actor-Critic algorithm adapted to support variable-size sets of actions. The proposed model is the first successful learning-based agent that makes all decisions without relying on heuristics and supports a broader set of game configurations. It exceeds the performance of all previous learning-based approaches and is only outperformed by search-based approaches in certain game configurations. In addition, the paper presents modifications that induce agents to exhibit novel human-like play strategies. Finally, we show that learning strong strategies based on card combinations requires a reinforcement learning algorithm capable of discovering and executing a precise strategy while ignoring simpler suboptimal policies with higher immediate rewards.
用深度强化学习在Dominion中玩各种策略
像《Dominion》这样的套牌构建游戏便是游戏AI研究的一个未解决的挑战。纸牌互动所产生的复杂性以及依赖于游戏配置的策略的相对强度导致计算机代理被限制在简单的策略上。本文描述了几何深度学习在牌组构建游戏中的首次应用。我们利用了一个全面的基于多集的游戏表示,并使用一个适应于支持可变大小的动作集的软Actor-Critic算法来训练策略。提出的模型是第一个成功的基于学习的智能体,它在不依赖启发式的情况下做出所有决策,并支持更广泛的游戏配置集。它的性能超过了之前所有基于学习的方法,只有在特定的游戏配置中才优于基于搜索的方法。此外,本文还提出了诱导代理表现出新颖的类人游戏策略的修改。最后,我们表明,学习基于卡片组合的强策略需要一种强化学习算法,能够发现并执行精确的策略,同时忽略具有更高即时奖励的更简单的次优策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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