Language as Reality: A Co-Creative Storytelling Game Experience in 1001 Nights Using Generative AI

Yuqian Sun, Zhouyi Li, Ke Fang, Chang Hee Lee, Ali Asadipour
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Abstract

Generative AI (GenAI), encompassing image generation and large language models (LLMs), has opened new avenues for gameplay experiences. This paper introduces "1001 Nights", a narrative game centered on GenAI. Drawing inspiration from Wittgenstein's note, "The limits of my language mean the limits of my world", the game exemplifies the concept of language as reality. The protagonist, Shahrzad, possesses a unique power: specific keywords, such as "sword" or "shield", when spoken by others in tales, materialize as tangible weapons, serving as battle equipment against the King. Players guide the LLM-driven King in co-creating narratives, with GPT-4 employing LLM reasoning methods to ensure story consistency. As these narratives progress, the depicted world is dynamically generated and visualized through Stable Diffusion, blurring the boundaries between narrative and in-game reality. This fusion of interactive storytelling combines gameplay paradigms and story together with dynamic content generation. Players not only aim to alter Shahrzad's fate from the original folklore, but also leverage the power of natural language to shape the game's world. With this example, we propose the term "AI-Native games" to categorize innovative games where GenAI is fundamental to the game's novel mechanics and very existence.
语言即现实:《一千零一夜》中使用生成AI的合作故事叙述游戏体验
生成人工智能(GenAI),包括图像生成和大型语言模型(llm),为游戏体验开辟了新的途径。本文介绍了以GenAI为核心的叙事游戏《一千零一夜》。从维特根斯坦(Wittgenstein)的注释中获得灵感,“我的语言的限制意味着我的世界的限制”,这款游戏体现了语言作为现实的概念。主人公Shahrzad拥有一种独特的力量:在故事中,特定的关键词,如“剑”或“盾”,在别人口中会变成有形的武器,成为对抗国王的战斗装备。玩家引导法学硕士驱动的King共同创造故事,GPT-4使用法学硕士推理方法来确保故事的一致性。随着这些叙事的发展,所描绘的世界通过稳定扩散而动态生成和可视化,模糊了叙事和游戏现实之间的界限。这种互动故事的融合将玩法范例、故事与动态内容生成结合在一起。玩家不仅要从最初的民间传说中改变Shahrzad的命运,还要利用自然语言的力量来塑造游戏的世界。在这个例子中,我们提出了“ai原生游戏”这一术语,将GenAI作为游戏新颖机制和存在的基础的创新游戏进行分类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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