Are You Talking to Me? A Case Study in Emotional Human-Machine Interaction

Manuel Flurin Hendry, Norbert Kottmann, Martin Fröhlich, Florian Bruggisser, Marco Quandt, Stella Speziali, Valentin Huber, Chris Salter
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引用次数: 0

Abstract

We present Stanley, a digital sculpture designed to engage audiences with the spontaneous and captivating emotional expressions of an artificial human. A 3D-printed face is brought to life through video projection mapping and a set of machine learning libraries and APIs, enabling real-time, embodied interactions with our virtual character. Stanley’s personality is shaped by traditional acting methods applied to a large language model. By creating human-machine encounters in emotionally salient scenarios, we explore how insights from acting and directing for the stage and the screen can enhance the development of compelling virtual agents. By interacting with Stanley, the audience experiences an entertaining yet unsettling encounter with AI technology, fostering a deeper understanding of machine learning techniques and enabling their critical reflection.
你在跟我说话吗?情感人机交互的案例研究
我们展示了斯坦利,一个数字雕塑,旨在吸引观众与一个人造人的自发和迷人的情感表达。通过视频投影映射和一组机器学习库和api, 3d打印的人脸栩栩如生,使我们能够与虚拟角色进行实时、具体化的互动。史丹利的个性是由传统的表演方法应用到一个大的语言模型中来塑造的。通过在情感突出的场景中创造人机相遇,我们探索了舞台和屏幕上的表演和导演的见解如何增强引人注目的虚拟代理的发展。通过与斯坦利的互动,观众体验到与人工智能技术的有趣而又令人不安的相遇,培养了对机器学习技术的更深层次的理解,并使他们能够进行批判性的反思。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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