Player Identification and Next-Move Prediction for Collectible Card Games with Imperfect Information

Logan Fields, John Licato
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Abstract

Effectively identifying an individual and predicting their future actions is a material aspect of player analytics, with applications for player engagement and game security. Collectible card games are a fruitful test space for studying player identification, given that their large action spaces allow for flexibility in play styles, thereby facilitating behavioral analysis at the individual, rather than the aggregate, level. Further, once players are identified, modeling the differences between individuals may allow us to preemptively detect patterns that foretell future actions. As such, we use the virtual collectible card game "Legends of Code and Magic" to research both of these topics. Our main contributions to the task are the creation of a comprehensive dataset of Legends of Code and Magic game states and actions, extensive testing of the minimum information and computational methods necessary to identify an individual from their actions, and examination of the transferability of knowledge collected from a group to unknown individuals.
具有不完全信息的卡牌收集游戏的玩家识别与下一步预测
有效识别个体并预测他们未来的行动是玩家分析的重要方面,同时也是玩家粘性和游戏安全性的应用。收集卡牌游戏是研究玩家身份认同的有效测试空间,因为它们的大动作空间允许游戏风格的灵活性,从而促进个体(而非整体)层面的行为分析。此外,一旦玩家被识别出来,对个体之间的差异进行建模可以让我们先发制人地发现预测未来行动的模式。因此,我们使用虚拟的卡牌收集游戏“Code and Magic Legends”来研究这两个主题。我们对这项任务的主要贡献是创建《代码传奇》和《万智牌》游戏状态和动作的综合数据集,广泛测试从行为中识别个体所需的最小信息和计算方法,并检查从群体中收集的知识到未知个体的可转移性。
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