Branden Ingram, Clint Van Alten, Richard Klein, Benjamin Rosman
{"title":"Creating Diverse Play-Style-Centric Agents through Behavioural Cloning","authors":"Branden Ingram, Clint Van Alten, Richard Klein, Benjamin Rosman","doi":"10.1609/aiide.v19i1.27521","DOIUrl":null,"url":null,"abstract":"Developing diverse and realistic agents in terms of behaviour and skill is crucial for game developers to enhance player satisfaction and immersion. Traditional game design approaches involve hand-crafted solutions, while learning game-playing agents often focuses on optimizing for a single objective, or play-style. These processes typically lack intuitiveness, fail to resemble realistic behaviour, and do not encompass a diverse spectrum of play-styles at varying levels of skill. To this end, our goal is to learn a set of policies that exhibit diverse behaviours or styles while also demonstrating diversity in skill level. In this paper, we propose a novel pipeline, called PCPG (Play-style-Centric Policy Generation), which combines unsupervised play-style identification and policy learning techniques to generate a diverse set of play-style-centric agents. The agents generated by the pipeline can effectively capture the richness and diversity of gameplay experiences in multiple video game domains, showcasing identifiable and diverse play-styles at varying levels of proficiency.","PeriodicalId":498041,"journal":{"name":"Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment","volume":"299 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1609/aiide.v19i1.27521","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Developing diverse and realistic agents in terms of behaviour and skill is crucial for game developers to enhance player satisfaction and immersion. Traditional game design approaches involve hand-crafted solutions, while learning game-playing agents often focuses on optimizing for a single objective, or play-style. These processes typically lack intuitiveness, fail to resemble realistic behaviour, and do not encompass a diverse spectrum of play-styles at varying levels of skill. To this end, our goal is to learn a set of policies that exhibit diverse behaviours or styles while also demonstrating diversity in skill level. In this paper, we propose a novel pipeline, called PCPG (Play-style-Centric Policy Generation), which combines unsupervised play-style identification and policy learning techniques to generate a diverse set of play-style-centric agents. The agents generated by the pipeline can effectively capture the richness and diversity of gameplay experiences in multiple video game domains, showcasing identifiable and diverse play-styles at varying levels of proficiency.