Using RPG-Based Learning Environment to Increase Engagement and Motivation for Learning Higher Mathematics

Evgenia Anagnostopoulou
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Abstract

Although game-based learning has been introduced in various fields, there appears to be a lack of engaging computer games that incorporate higher maths learning (Anagnostopoulou, 2021). This paper presents an exploration of how fantasy-based narrative and storytelling, through role-playing and game mechanics, can be used to increase engagement and motivation for learning higher mathematics in a role-playing game (RPG) based learning environment. As part of this research, the project developed an RPG with incorporated mathematical techniques. Players/learners access the fictional world, controlling in-game characters. Learning evolves via a storyline and six mechanics, progressively building knowledge of derivatives using puzzles with shapes, which gradually fade to the abstract notion of mathematical functions. An experiment was conducted to test the research hypothesis that an RPG based around a quest structure with concreteness fading can enable students to get a better understanding of higher mathematics in the area of differentiation without impeding their entertainment. Participants were recruited from various backgrounds and levels of mathematical knowledge and gaming experience. Data was collected through observations, interviews and two questionnaires: one to be completed before playing the game and the other after. This paper is mainly focused on the qualitative outcomes of the research. The results suggest that the method is effective, with serious learning taking place. The participants reported that they had found the game to be fun and a useful way to learn maths. Moreover, it is revealed that a PRG-based learning environment can increase engagement and motivation for learning higher maths, without invalidating entertainment. The findings have implications for the design, implementation, and evaluation of game-based learning environments for higher mathematics. The paper concludes that this approach has the potential to provide a more immersive, engaging learning experience and increase motivation for learning. Finally, recommendations on how to improve the current game as well as more bold and optimistic ideas for enhanced immersive game builds are suggested.
利用基于rpg的学习环境提高学生学习高等数学的参与度和积极性
尽管基于游戏的学习已被引入各个领域,但似乎缺乏融入高等数学学习的引人入胜的电脑游戏(Anagnostopoulou, 2021)。本文探讨了在基于角色扮演游戏(RPG)的学习环境中,如何通过角色扮演和游戏机制,以幻想为基础的叙事和讲故事来提高学生学习高等数学的参与度和动机。作为这项研究的一部分,该项目开发了一款包含数学技术的RPG。玩家/学习者进入虚构的世界,控制游戏中的角色。学习是通过故事情节和六个机制发展起来的,通过使用带有形状的谜题逐步构建衍生知识,并逐渐转变为数学函数的抽象概念。为了验证这一研究假设,我们进行了一项实验,即基于具体性消退的任务结构的RPG能够让学生更好地理解差异化领域的高等数学,而不会妨碍他们的娱乐。参与者来自不同背景、不同水平的数学知识和游戏经验。数据是通过观察、访谈和两份问卷收集的:一份在玩游戏前完成,另一份在玩游戏后完成。本文主要关注研究的定性结果。结果表明,该方法是有效的,并进行了认真的学习。参与者报告说,他们发现这个游戏很有趣,而且是学习数学的一种有用的方式。此外,基于prg的学习环境可以增加学习高等数学的参与度和动机,而不会使娱乐失效。研究结果对高等数学基于游戏的学习环境的设计、实施和评估具有启示意义。论文的结论是,这种方法有可能提供更身临其境、更有吸引力的学习体验,并增加学习动机。最后,本文提出了如何改进当前游戏的建议,以及增强沉浸式游戏构建的更大胆和乐观的想法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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