First Steps to Improve Cybersecurity Behaviour – a Virtual Reality Experience

Lara Klooster, Robby Van Delden, Jan-Willem Bullée
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Abstract

Internet is completely integrated and absorbed in our life. Facilitating transfer of files across the world or wiring money from the couch, we could not imagine a world without it anymore. With these benefits, as with any new technology, there is also the introduction of risks and threats, for internet primarily in the form of cybercrime and online fraud. To reduce victimisation of this cybercrime, interventions are used to teach people to not perform risky behaviour. To overcome criticisms of current training materials, such as being tedious and boring, we created an Immersive Virtual Reality experience. By using a 4-step design process (i.e. ideation, specification, realisation, and evaluation), we designed a playful VR environment with simplistic non player characters to train the user to perform basic cybersecurity tasks in the right way. In the simulation, the participants are exposed to the challenge of creating a new password and a potential ransomware attack using USB storage device. The program allows for monitoring the user’s cybersecurity knowledge and behaviour and provides feedback. An evaluation of the VR environment among 16 respondents using a pretest-posttest evaluation with the Human Aspect Information Security Questionnaire (HAIS-Q) showed a statistically significant increase in scores after exposure to the VR environment. The system showed an above average SUS score. These initial findings indicate that a VR environment can be an alternative to consider for future development of cybersecurity interventions. Future research could expand our social VR environment with additional cybersecurity challenges, real-time actors, and running simulations among a broader audience to also investigate the retention of knowledge and skills.
改善网络安全行为的第一步——虚拟现实体验
互联网已经完全融入并融入了我们的生活。在世界各地传输文件或从沙发上汇款,我们无法想象没有它的世界。与任何新技术一样,有了这些好处,也带来了风险和威胁,主要是网络犯罪和在线欺诈。为了减少这种网络犯罪的受害者,干预措施被用来教导人们不要做出危险的行为。为了克服对当前培训材料的批评,例如乏味和无聊,我们创建了一个沉浸式虚拟现实体验。通过使用4步设计过程(即构思,规范,实现和评估),我们设计了一个具有简单非玩家角色的有趣的VR环境,以训练用户以正确的方式执行基本的网络安全任务。在模拟中,参与者将面临使用USB存储设备创建新密码和潜在勒索软件攻击的挑战。该程序允许监控用户的网络安全知识和行为,并提供反馈。对16名受访者进行了虚拟现实环境的评估,使用人性方面信息安全问卷(HAIS-Q)进行前测后测评估,结果显示,接触虚拟现实环境后,得分有统计学意义上的显著提高。该系统的SUS得分高于平均水平。这些初步发现表明,虚拟现实环境可以作为未来发展网络安全干预措施的替代选择。未来的研究可以通过额外的网络安全挑战、实时参与者和在更广泛的受众中运行模拟来扩展我们的社交VR环境,以调查知识和技能的保留情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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