Sandwich Robot for Computational Thinking: Reflections from testing with high school pupils

Emanuela Marchetti, Andrea Valente, Nina Bonderup Dohn
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Abstract

Our study discusses results from testing and co-designing Sandwich Robot, a game on algorithmic thinking targeting beginner programmers. The player composes code from a minimal set of blocks, to make a robotic character gather ingredients for a sandwich, following a specific order; the gameplay is similar to other Computational Thinking (CT) games like Karel the Robot or LightBot. The latest prototype of the game has been tested with three classes of 15-20 pupils from a technical high school in Denmark. The test was conducted in collaboration with their teacher in the subject Informatik, which focuses on CT and basic programming, and ended with a co-design workshop. Our results shows that pupils were interest in the basic concept behind our game, they generally described our game as “fun”. Pupils and their teacher saw learning potential in the game, as a tool for understanding algorithmic thinking, but also for refining their learning at later stages. This expanded the role we envisioned for our game, leading us to rethink its relation to the pupils’ learning process. On-going and future work involves addressing pupils’ feedback and providing a level editor to allow Kahoot-style challenges. Our main contribution provides an exemplar of how the thinking behind algorithmic problem-solving can be transposed into game mechanics, embodied in a casual game, and how a non-technical narrative can support beginners learning CT.
用于计算思维的三明治机器人:对高中生测试的反思
我们的研究讨论了测试和共同设计三明治机器人的结果,这是一款针对初级程序员的算法思维游戏。玩家从一组最小的积木中编写代码,让机器人角色按照特定的顺序收集三明治的原料;游戏玩法类似于其他计算思维类游戏,如《卡雷尔机器人》或《LightBot》。该游戏的最新原型已经在丹麦一所技术高中的三个班的15-20名学生中进行了测试。该测试是与他们的Informatik科目老师合作进行的,该科目侧重于CT和基本编程,并以共同设计研讨会结束。我们的研究结果表明,学生们对游戏背后的基本概念很感兴趣,他们普遍认为我们的游戏很“有趣”。学生和他们的老师在游戏中看到了学习潜力,作为理解算法思维的工具,也是在以后阶段完善学习的工具。这扩展了我们对游戏的设想,使我们重新思考它与学生学习过程的关系。正在进行和未来的工作包括解决学生的反馈,并提供关卡编辑器,以允许kahoot风格的挑战。我们的主要贡献是提供了一个范例,说明算法解决问题背后的思想如何转化为游戏机制,体现在休闲游戏中,以及非技术叙述如何支持初学者学习CT。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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