Science4Exitschool: Escape Games for Chemistry Classes

Rebekka Hesser, Isabel Rubner, Sarah Lukas
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Abstract

Chemistry can often be very abstract. For this reason, different learning environments and methods are increasingly being developed to make it more accessible to learners at school or university. One such method is the use of educational escape games (Avargil, Shwartz and Zemel, 2021). This term refers to live-action, team-based games. In these escape games, clues must be followed, puzzles and tasks must be solved within a certain time frame in order to reach a certain goal (Tercanli, Martina and Ferreira Dias, 2021). This concept offers new opportunities for the educational sector. Learning pedagogy categorises this as game-based learning. The game serves as a medium for learning and achieving specific learning goals (Hu et al., 2022). Entertainment is not the main focus, but should be used in a targeted way to convey knowledge or elicit certain behaviours (Sailer, 2016). Through experimental escape games with digital enrichment, previously acquired knowledge can also be applied and consolidated. As not only the popularity of the subjects of chemistry and physics has declined, but also scientific competences (Dohrmann, 2019), it is particularly relevant for the STEM field to introduce students to these topics in a playful way (Veldkamp et al., 2020) and thus increase their interest in dealing with scientific topics. Escape games have already been shown to promote teamwork, problem-solving skills and creativity (Hacke, Przybylla and Schwill, 2019). These skills are part of the 21st century skills. In the context of the Science4Exitschool project, this concept will be applied to the teaching of chemistry in schools. In addition to the technical background, the paper will also describe how this innovation can be implemented as an example.
Science4Exitschool:化学课堂逃生游戏
化学通常是非常抽象的。由于这个原因,不同的学习环境和方法越来越多地被开发出来,使学习者更容易在学校或大学学习。其中一种方法便是使用教育逃脱游戏(Avargil, schwartz和Zemel, 2021)。这一术语指的是基于团队的真人游戏。在这些逃脱游戏中,玩家必须遵循线索,在特定时间框架内解决谜题和任务,以达到特定目标(Tercanli, Martina和Ferreira Dias, 2021)。这一概念为教育部门提供了新的机会。学习教学法将其归类为基于游戏的学习。游戏是学习和实现特定学习目标的媒介(Hu et al., 2022)。娱乐不是主要焦点,但应该以有针对性的方式来传达知识或引发某些行为(Sailer, 2016)。通过数字化丰富的实验性逃脱游戏,也可以应用和巩固之前获得的知识。由于不仅化学和物理学科的受欢迎程度有所下降,而且科学能力也有所下降(Dohrmann, 2019),因此STEM领域以有趣的方式向学生介绍这些主题(Veldkamp等人,2020),从而提高他们处理科学主题的兴趣尤为重要。逃生游戏已经被证明可以促进团队合作、解决问题的能力和创造力(hack、Przybylla和Schwill, 2019)。这些技能是21世纪技能的一部分。在Science4Exitschool项目的背景下,这一概念将被应用到学校的化学教学中。除了技术背景之外,本文还将以实例描述如何实现这一创新。
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