Microgames and Language Learning: Performance Before Competence?

Suzanne De Castell, Nora Perry, Lorea Bailey, Jen Jenson
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Abstract

This paper reports on a study in which pairs of first-graders played microgames on small-screen handheld devices every day for 9 weeks. Its purpose was to find out whether, and if so how, adding digital games into classroom communications could ‘fast-track’ learning, accelerate language and literacy development, and whether it could also help bridge communication barriers for ELL learners, who may be shy, intimidated, or simply linguistically unable to interact as equals with their classmates. The “microgames” students played together were fast-paced, high engagement games that feature almost entirely one-word, verb-based instructions: “Rock”, “Hide”, “Pick”, “Protect”, and so on. Videos, fieldnotes and teacher reports note that social and linguistic interaction between children as and after they played demonstrably increased. Students’ language learning appeared to be accelerated by the game’s imperative to quickly decode and follow written instructions, even though many of these 6- and 7-year-olds did not yet read well enough to do that. The vocabulary which they were, in a matter of days, effectively recognizing and acting on was often far advanced from their usual first grade language arts lexicon, with words like “disguise”, “hypnotize”, “escape” and so on, presumed and treated, from a curricular standpoint, as exceeding their linguistic competence. Equally noteworthy was the technical competence the children displayed in mastering game controls, along with an array of different game mechanics. Using video documentation throughout the study provided both empirical evidence and persuasive examples of how playful interaction with more capable peers can support linguistic development as well as, or even more effectively than, conventional language curriculum and instruction, suggesting that when learning is scaffolded by play, our reach can so often exceed our grasp.
微游戏与语言学习:表现先于能力?
这篇论文报道了一项研究,该研究让一对一年级学生连续9周每天在小屏幕手持设备上玩微游戏。学生们一起玩的“微游戏”是快节奏、高粘性的游戏,几乎完全以一个词、动词为基础的指令为特征:“岩石”、“隐藏”、“拾取”、“保护”等等。视频、实地记录和教师报告都指出,孩子们在玩游戏前后的社交和语言互动明显增加。游戏要求学生快速解码并遵循书面说明,这似乎加快了学生的语言学习速度,尽管这些六七岁的孩子中有许多人的阅读能力还不够好。他们在几天之内就能有效地识别并据此行动的词汇,往往比他们通常一年级的语言艺术词汇要先进得多,像“伪装”、“催眠”、“逃避”等词汇,从课程的角度来看,被认为是超出了他们的语言能力。同样值得注意的是,孩子们在掌握游戏控制以及一系列不同游戏机制方面表现出的技术能力。在整个研究过程中,使用视频文件提供了经验证据和有说服力的例子,说明与更有能力的同龄人进行有趣的互动如何支持语言发展,甚至比传统的语言课程和教学更有效,这表明,当学习以游戏为基础时,我们的能力往往会超出我们的掌握范围。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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