Design and development of a gamified tutorial for iVR serious games

Ines Miguel-Alonso, Henar Guillen-Sanz, Bruno Rodriguez-Garcia, Andres Bustillo
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Abstract

Serious games, including immersive Virtual Reality (iVR) experiences, can be challenging for players due to their unfamiliar control systems and mechanics. This study focuses on designing a gamified tutorial for iVR serious games that not only teaches iVR interactions but also enhances user enjoyment and engagement. The tutorial consists of progressively challenging mini-games that adapt to the user's performance. Tips and recommendations are provided through a robot avatar if users struggle or make mistakes. An optional narrative is included to enhance user engagement, but it is not mandatory for the iVR experience. Gamification elements, such as point collection and progress updates, are incorporated into the tutorial. It can be played independently or as an introduction to iVR serious games. The goal is to use gamification principles to maintain user engagement and flow while enhancing the learning experience in the virtual world.
为iVR严肃游戏设计和开发游戏化教程
严肃游戏,包括沉浸式虚拟现实(iVR)体验,对玩家来说可能是一个挑战,因为他们不熟悉的控制系统和机制。本研究的重点是为iVR严肃游戏设计一个游戏化教程,不仅教授iVR交互,还提高用户的乐趣和参与度。该教程由逐渐具有挑战性的迷你游戏组成,以适应用户的表现。如果用户遇到困难或犯了错误,机器人化身会提供提示和建议。可选的叙述是为了增强用户粘性,但这并不是iVR体验的强制性内容。游戏化元素,如积分收集和进度更新,被整合到教程中。它既可以独立玩,也可以作为严肃游戏的入门。我们的目标是使用游戏化原则来维持用户粘性和流,同时增强虚拟世界中的学习体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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