Literature Review for the Design Methods of Serious Games

Lanlangao Gao
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引用次数: 0

Abstract

This study emphasises the primary designing characteristics of serious games that make a balance between entertainment and education. The method description was utilised as a tool based on the analysis of serious game structure, strategies, model application, and factors of games supporting entertainment and the learning process in the literature. Through Summon system (a systematic digital library that includes various popular digital libraries), 52 potential studies were collected within the recent five years (from 2018 to 2023). The result shows that 13 methods are utilised to design serious games in reviewed papers. These methods involve a diversity of design theories proposed in these papers selected and some potential dimensions that impact the design of serious games to create the balance between entertainment and education.
严肃游戏设计方法的文献回顾
这项研究强调了严肃游戏的主要设计特征,即在娱乐和教育之间取得平衡。方法描述作为一种工具,基于对文献中严肃游戏结构、策略、模型应用以及游戏支持娱乐和学习过程的因素的分析。通过“召唤系统”(包括各种流行的数字图书馆的系统数字图书馆),在最近5年(2018年至2023年)内收集了52项潜在研究。结果表明,在被审查的论文中,有13种方法被用于设计严肃游戏。这些方法包含了这些论文中提出的各种设计理论,以及影响严肃游戏设计的一些潜在维度,以创造娱乐和教育之间的平衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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