On Supporting Game-based Learning via Recommendations

Aytuna Yamaç, Mehmet Yamaç, Kostas Stefanidis
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Abstract

Over the last two decades, game-based learning has gained increasing popularity. In today's world, teachers are expected to utilize technological tools such as digital games as learning aids. Despite the multitude of studies examining the benefits of game-based learning, finding the most convenient game for a particular teaching purpose can be a challenging task given the vast number of similar games that are available on the market. With this study, we aim to provide teachers with a recommendation system that will assist them in selecting appropriate games from all the web-based game materials available. A key theoretical premise behind this work is to examine teaching from the perspective of teachers to develop their ability to teach. The purpose of this study is to develop a recommendation system that will assist teachers in selecting educational games based on the subjects they teach, that will be both personalized and use the experience of other researchers at the same time. We propose a system that utilizes the latest developments in signal processing and machine learning, specifically the tensor completion method. This is a machine learning technique from the family of collaborative filtering methods that fills in missing values in a dataset by analyzing its existing patterns.
关于通过推荐支持基于游戏的学习
在过去的二十年里,基于游戏的学习越来越受欢迎。在当今世界,教师被期望利用技术工具,如数字游戏作为学习辅助。尽管有许多研究都在研究基于游戏的学习的好处,但考虑到市场上有大量类似的游戏,找到适合特定教学目的的最方便的游戏可能是一项具有挑战性的任务。通过这项研究,我们的目标是为教师提供一个推荐系统,帮助他们从所有可用的网络游戏材料中选择合适的游戏。本研究的一个重要理论前提是从教师的角度审视教学,培养教师的教学能力。本研究的目的是开发一个推荐系统,帮助教师根据他们所教的科目选择教育游戏,这将是个性化的,同时使用其他研究人员的经验。我们提出了一个利用信号处理和机器学习的最新发展,特别是张量补全方法的系统。这是一种来自协同过滤方法家族的机器学习技术,通过分析数据集的现有模式来填充数据集中的缺失值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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