History and Cartography meet youth through Digital Technology

GEORGIA MAVROUDAKI, Katerina Roumpidou, Maria Lebessi, Giannis Foskolos, Andreas Maniatis, Bassileios Tsaloumas
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Abstract

Through collaboration between the Onassis Foundation, the Historical Archive of the National Bank of Greece, and the Vocational Senior High School of Kamatero, an innovative digital project was developed that is both trendy and geared towards youth. This project showcases how a concept aimed at emphasizing the historical significance of the Capital of Greece inspired students to merge the disciplines of Computer Science and History, resulting in the creation of a 3D game on a popular platform. Additionally, this project demonstrates how Project-based learning can be achieved through collaborative and inquiry-based learning, real-world connections, initiative, and the satisfaction of creating something new. The impetus for the cooperation was the Panhellenic Student Competition of the Onassis Foundation, "Hack the Map: Imaginary Worlds." This competition invited schools to promote the cultural heritage of Greece, especially cartographic exhibits/evidence of the old days, through students' digital projects. The Historical Archive of the National Bank of Greece, which is a significant resource for studying Modern Greek History through primary sources, reached out to the Vocational Senior High School of Kamatero, located in the western sector of Athens, to work on a project. The school has an IT department, among other disciplines. In close collaboration, they developed a scenario that is about the civil war that occurred in Athens during the Interregnum period (October 1862-October 1863) after the dethronement of Greece's first king, Otto I. The scenario highlights the bloody events that took place between political factions in the city. In these conflicts, the implication of "Kyriakos," a dangerous leader of robbers, is a paradoxical historical event that stimulated the 2nd-grade Informatics students' imagination. Therefore, they created a 3D digital game entitled "Thieves and Policemen in the newly established Greek city-state: Iouniana." This presentation intends to demonstrate how the students' team of the Vocational School of Kamatero rebuilt Athenian monuments related to Kyriakos' action in a 3D environment; how they reconstructed the cartography of the capital's center during the second half of the 19th century based on these monuments and how they utilized digital resources (maps, photos, and texts) and books proposed by NBG Historical Archives; how a single player, via Kyriakos' persona, has to accomplish missions-battles and match parts of Athens' map of that era; and finally, how students narrated a historical event in a game constructed in Roblox platform inviting other young people to involve history knowledge.
历史和地图学通过数字技术满足年轻人
通过奥纳西斯基金会、希腊国家银行历史档案馆和卡马特罗职业高中之间的合作,开发了一个既时尚又面向年轻人的创新数字项目。这个项目展示了一个旨在强调希腊首都历史意义的概念是如何激发学生将计算机科学和历史学科融合在一起的,从而在一个流行的平台上创建了一个3D游戏。此外,该项目还展示了如何通过协作和基于探究的学习、与现实世界的联系、主动性和创造新事物的满足感来实现基于项目的学习。这次合作的推动力是奥纳西斯基金会的泛希腊学生竞赛,“破解地图:想象的世界”。本次竞赛邀请学校通过学生的数字项目推广希腊的文化遗产,特别是古代的地图展览/证据。希腊国家银行历史档案馆是通过原始资料研究现代希腊历史的重要资源,它与位于雅典西部的卡马特罗职业高中合作,开展了一个项目。除了其他学科外,这所学校还有一个IT系。他们在密切合作下,以希腊第一位国王奥托一世被废黜后的空位时期(1862年10月~ 1863年10月)雅典的内战为背景,创作了一个以政治派别之间发生的血腥事件为主题的剧本。在这些冲突中,“基里亚科斯”这个危险的强盗头目的含义是一个矛盾的历史事件,激发了信息学二年级学生的想象力。因此,他们制作了一款名为“新建立的希腊城邦:伊利诺伊州的小偷和警察”的3D数字游戏。本次演讲旨在展示Kamatero职业学校的学生团队如何在3D环境中重建与Kyriakos的行动相关的雅典纪念碑;他们如何在19世纪下半叶根据这些纪念碑重建首都中心的地图,以及他们如何利用NBG历史档案馆提供的数字资源(地图、照片和文本)和书籍;单个玩家如何通过Kyriakos的角色完成任务-战斗并匹配那个时代雅典地图的部分内容;最后,学生如何在Roblox平台构建的游戏中讲述历史事件,邀请其他年轻人参与历史知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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