Introducing Resource Management Into a Large-Scale Cyber Security Seminar Game: A Case Study

Peadar Callaghan
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Abstract

In seminar wargames, participants are asked to resolve problems presented by an umpire, who also adjudicates the outcome of the player decisions. This type of game has been used across a wide range of contexts, including notably in cybersecurity training. Seminar games, however, have been criticized for their lack of rigor. The solutions developed during the game can often be idealized. It is also common for these games to have pre-scripted outcomes. This minimizes the agency of the player and reduces the investment the player can have in the game. This paper focuses on the design and development of a seminar wargame with a novel resource management component. This component expands on the traditional seminar game and addresses some underrepresented training needs. The game was designed using a participatory design framework and the process is clearly described in the paper. The game was then played during a large-scale cybersecurity event by governmental representatives from 18 different countries using a hybrid game system. Data was gathered through a series of observations made during play, interviews with participants, and discussion during a debriefing session. Preliminary results show that the participants and sponsors felt that the game improved the overall quality and utility of the seminar style wargame. While the practical implementation of the game requires refinement, the overall approach is viable for a broad range of contexts in which seminar-style games can be used.
将资源管理引入大型网络安全研讨会游戏:一个案例研究
在讨论式兵棋游戏中,参与者被要求解决裁判提出的问题,裁判也会裁决玩家决策的结果。这种类型的游戏已经在广泛的背景下使用,特别是在网络安全培训中。然而,研讨会游戏却因缺乏严谨性而受到批评。在比赛过程中开发的解决方案通常是理想化的。这些游戏通常都有预先设定好的结果。这将最小化玩家的代理并减少玩家在游戏中的投入。本文的重点是设计和开发一个具有新颖资源管理组件的研讨会兵棋。该组件扩展了传统的研讨会游戏,并解决了一些未被充分代表的培训需求。该游戏采用参与式设计框架进行设计,论文中对设计过程进行了详细描述。随后,来自18个不同国家的政府代表在一次大型网络安全活动中使用混合游戏系统玩了这款游戏。数据的收集是通过在游戏过程中进行的一系列观察、对参与者的采访以及在汇报过程中的讨论。初步结果显示,参与者和发起人都认为这款游戏提高了研讨会式兵棋游戏的整体质量和实用性。虽然游戏的实际执行需要改进,但总体方法适用于广泛的环境,可以使用研讨式游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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