Exploring the Effects of Progression Mechanics in Competitive and Collaborative Gamified Learning

Dongjie Xu, Janet Read, Julie Allen
{"title":"Exploring the Effects of Progression Mechanics in Competitive and Collaborative Gamified Learning","authors":"Dongjie Xu, Janet Read, Julie Allen","doi":"10.34190/ecgbl.17.1.1788","DOIUrl":null,"url":null,"abstract":"This study investigates how competitive, collaborative, and progressive game-based and gamification learning mechanics influence children's motivation, engagement, and learning outcomes. The research was conducted with primary school children in an e-learning context delivered by the University of Central Lancashire’s (UCLan) eLearning platform – Learnvoy - and specifically explored how the sense of progression, competition, and collaboration in a gamified environment influenced learners' academic performance. This study involved groups of primary school learners in a quasi-experiment. The control group engaged in a traditional eLearning setup where they were asked to watch a few plain monologue tutorial videos and answer related questions. Two experimental groups participated in a gamified eLearning environment that used the same tutorial videos, but in which their answers powered up in-game characters: in one case creating a competitive experience and in the other a collaborative experience. After viewing each tutorial video, each learner answered the same questions as the control group, but here their rate of correctness powered up, or hindered frogs, from reaching a princess in a game based on the story of The Princess and the Frog. In this way, competitive, collaborative, and progressive elements were introduced in the game, where learners with higher accuracy in the question and answering activities had a better chance of winning, thus fostering an environment of motivation and achievement. The results indicate that both experimental groups exhibited improved motivation, engagement, and accuracy compared to the control group; there was no significant difference between the two gamified conditions. These results are interesting to schoolteachers and eLearning creators seeking to integrate innovative and effective learning strategies into their educational curriculums. The findings underscore the potential of competitive and collaborative game mechanics, particularly progression elements, in enhancing learners' learning experiences and outcomes. In conclusion, this research highlights the educational value of competitive, collaborative, and progressive digital game-based learning mechanics, suggesting that the sense of progression, competition and collaboration conveyed by such games can play a role in fostering learners' academic success.
","PeriodicalId":406917,"journal":{"name":"European Conference on Games Based Learning","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Conference on Games Based Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.34190/ecgbl.17.1.1788","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This study investigates how competitive, collaborative, and progressive game-based and gamification learning mechanics influence children's motivation, engagement, and learning outcomes. The research was conducted with primary school children in an e-learning context delivered by the University of Central Lancashire’s (UCLan) eLearning platform – Learnvoy - and specifically explored how the sense of progression, competition, and collaboration in a gamified environment influenced learners' academic performance. This study involved groups of primary school learners in a quasi-experiment. The control group engaged in a traditional eLearning setup where they were asked to watch a few plain monologue tutorial videos and answer related questions. Two experimental groups participated in a gamified eLearning environment that used the same tutorial videos, but in which their answers powered up in-game characters: in one case creating a competitive experience and in the other a collaborative experience. After viewing each tutorial video, each learner answered the same questions as the control group, but here their rate of correctness powered up, or hindered frogs, from reaching a princess in a game based on the story of The Princess and the Frog. In this way, competitive, collaborative, and progressive elements were introduced in the game, where learners with higher accuracy in the question and answering activities had a better chance of winning, thus fostering an environment of motivation and achievement. The results indicate that both experimental groups exhibited improved motivation, engagement, and accuracy compared to the control group; there was no significant difference between the two gamified conditions. These results are interesting to schoolteachers and eLearning creators seeking to integrate innovative and effective learning strategies into their educational curriculums. The findings underscore the potential of competitive and collaborative game mechanics, particularly progression elements, in enhancing learners' learning experiences and outcomes. In conclusion, this research highlights the educational value of competitive, collaborative, and progressive digital game-based learning mechanics, suggesting that the sense of progression, competition and collaboration conveyed by such games can play a role in fostering learners' academic success.
探索进程机制在竞争性和合作性游戏化学习中的作用
本研究探讨了竞争性、合作性和渐进式的基于游戏和游戏化的学习机制如何影响儿童的动机、参与和学习成果。这项研究是在中央兰开夏大学(UCLan)的电子学习平台Learnvoy提供的电子学习环境中对小学生进行的,并专门探讨了游戏化环境中的进步感、竞争感和协作感如何影响学习者的学习成绩。本研究以小学学生为研究对象,进行准实验。对照组接受传统的电子学习设置,他们被要求观看一些简单的独白教程视频,并回答相关问题。两个实验组参与了一个游戏化的电子学习环境,使用相同的教程视频,但他们的答案可以为游戏中的角色提供动力:一种情况下创造了竞争体验,另一种情况下创造了合作体验。在观看完每个教程视频后,每个学习者都回答了与对照组相同的问题,但在这里,他们的正确率提高了,或者阻碍了青蛙在基于公主和青蛙故事的游戏中接近公主。通过这种方式,在游戏中引入了竞争、合作和进步的元素,在问答活动中准确率越高的学习者获胜的机会就越大,从而形成了一种激励和成就的环境。结果表明,与对照组相比,两个实验组都表现出更好的动机、参与和准确性;两种游戏化条件之间没有显著差异。这些结果对学校教师和电子学习创造者来说很有趣,他们正在寻求将创新和有效的学习策略整合到他们的教育课程中。研究结果强调了竞争和合作游戏机制的潜力,特别是进程元素,在增强学习者的学习体验和结果方面。总之,本研究强调了基于数字游戏的竞争性、合作性和渐进式学习机制的教育价值,表明此类游戏所传达的进步感、竞争感和合作性可以在促进学习者学业成功方面发挥作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信