Creative Console: A Player-Driven Game Based on a Modular Fast-Evolving-and-Verifying Framework

Q1 Social Sciences
Ke Fang, Jinsheng Jiang, Xing Sun, Yuqing Chen, Jiajia He, Lei Huang
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引用次数: 0

Abstract

We present Creative Console, a player-driven game in which a player, without prior knowledge of game programming, can design and realize a game within 15 minutes. Players design a game by selecting, adding, or changing a game component and then playtesting the game immediately. We refer to this central process as the Fast-Evolving-And-Verifying (FEAV) module. Players play successive FEAV modules, each taking around 3 minutes, and progressively complete a game design. We conducted an exploratory study of Creative Console. Within 48 hours, all 21 participants developed 527 game levels, covering 10 genres of games. The study demonstrates that Creative Console is enjoyable to play and effectively empowers creative and diversified game design. We furthermore conducted a grounded theory analysis of their design process. Our analysis concludes that modular FEAV, serendipity, and social communication are the three pillars of Creative Console, which casts light on future player-driven creative design systems.
创造性主机:基于模块化快速进化和验证框架的玩家驱动游戏
我们推出了《Creative Console》,这是一款玩家驱动的游戏,玩家无需事先了解游戏编程,也可以在15分钟内设计并实现一款游戏。玩家通过选择、添加或改变游戏组件来设计游戏,然后立即测试游戏。我们将这个中心过程称为快速演化与验证(FEAV)模块。玩家将连续玩FEAV模块,每个模块耗时约3分钟,并逐步完成游戏设计。我们对Creative Console进行了探索性研究。在48小时内,所有21名参与者开发了527个游戏关卡,涵盖了10个游戏类型。该研究表明,Creative Console具有令人愉悦的游戏体验,能够有效地推动创造性和多样化的游戏设计。我们进一步对它们的设计过程进行了扎实的理论分析。我们的分析结论是,模块化FEAV、意外发现和社交交流是Creative Console的三大支柱,这为未来玩家驱动的创意设计系统提供了启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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