Discovering Educational Game Design Through ‘Conversation Starters’: Teachers’ and Game Designers’ Perspectives

Mifrah Ahmad
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Abstract

Educational game (EG) design process has its complexities which are recognised differently at player-end. The need to understand teachers’ perspectives and views about identifying what makes games educational (whether they use or prefer EGs or digital games), the problems and barriers encountered in their practice while using EGs, any design challenges that hinder their use and the ‘pains and gains’ of using EGs in their classroom is crucial. In parallel, these inquiries should also be investigated from game designers’ perspectives to visualize both stakeholders’ needs. Therefore, this paper presents the data of six teachers’ and six game designers’ views during the co-discovering design thinking workshop method on the above inquiries, based in the Australian context. This paper presents the first co-discovering technique called the ‘conversation starters’, where both stakeholders discussed their current practices relevant to EGs along with the probes listed above. The data is thematically categorized, coded, and analysed using NVivo. The results are presented through the constructivism paradigm, which is grounded by theory of experience (Dewey, 1938) and the participatory design method. The intentions are to provide insights for game designers in designing EGs, this can enable teachers and game designers designing EGs towards understanding some issues and expectations from teachers to help their designing process of EGs.
通过“对话启动者”发现教育游戏设计:教师和游戏设计师的视角
教育游戏(EG)的设计过程有其复杂性,这在玩家端是不同的。我们需要了解教师的观点和观点,以确定游戏的教育意义(他们是否使用或更喜欢电子游戏),他们在使用电子游戏时遇到的问题和障碍,任何阻碍使用电子游戏的设计挑战,以及在课堂上使用电子游戏的“痛苦和收获”,这些都是至关重要的。同时,这些问题也应该从游戏设计师的角度进行调查,以可视化利益相关者的需求。因此,本文以澳大利亚为背景,呈现了六位教师和六位游戏设计师在共同发现设计思维工作坊方法中对上述问题的看法。本文介绍了第一种称为“对话启动器”的共同发现技术,其中两个涉众讨论了他们当前与EGs相关的实践以及上面列出的探测。使用NVivo对数据进行主题分类、编码和分析。结果是通过建构主义范式提出的,该范式以经验理论(杜威,1938)和参与式设计方法为基础。本文的目的是为游戏设计师在设计电子游戏时提供一些见解,使教师和设计电子游戏的游戏设计师能够理解教师的一些问题和期望,从而帮助他们设计电子游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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