BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision Deficiency

Q1 Social Sciences
Ruoxin You, Yihao Zhou, Weicheng Zheng, Yiran Zuo, Mayra Donaji Barrera Machuca, Xin Tong
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引用次数: 0

Abstract

People with color vision deficiency (CVD) often encounter color-related challenges in their daily life, which are difficult for those with non-CVD to comprehend fully. Therefore, we designed a Virtual Reality (VR) serious game, BlueVR , to simulate challenging scenarios encountered by people with CVD and facilitate understanding from people with non-CVD. We conducted an empirical study with thirty participants with non-CVD and six participants with CVD to evaluate the opportunities and challenges of BlueVR . Our findings suggest that BlueVR increased people with non-CVD’s understanding, awareness, and perspective-taking abilities towards people with CVD. Moreover, interviews with participants with CVD revealed that BlueVR accurately depicts their real-life discomforts and meets their expectations to improve potential social awareness. This research contributes valuable insights into the mechanisms underlying the effectiveness of VR serious games in promoting understanding and design implications for future game development.
BlueVR:一款促进色觉障碍者理解的虚拟现实严肃游戏的设计与评估
色觉缺陷(CVD)患者在日常生活中经常遇到与颜色相关的挑战,而非CVD患者很难完全理解。因此,我们设计了一款虚拟现实(VR)严肃游戏BlueVR,以模拟心血管疾病患者遇到的挑战性场景,并促进非心血管疾病患者的理解。我们对30名非心血管疾病患者和6名心血管疾病患者进行了实证研究,以评估BlueVR的机遇和挑战。我们的研究结果表明,BlueVR增加了非心血管疾病患者对心血管疾病患者的理解、意识和换位思考能力。此外,与CVD参与者的访谈表明,BlueVR准确地描述了他们现实生活中的不适,并满足了他们提高潜在社会意识的期望。这项研究对VR严肃游戏在促进理解和未来游戏开发的设计含义方面的有效性机制提供了有价值的见解。
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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