Privacy Is the Price: Player Views and Technical Evaluation of Data Practices in Online Games

Q1 Social Sciences
Amel Bourdoucen, Leysan Nurgalieva, Janne Lindqvist
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引用次数: 0

Abstract

Online games engage players in sharing their personal data with the games themselves and other players, which can pose security, privacy, and integrity risks to players. This paper presents an analysis of data practices in 21 online games and a qualitative interview study (N=20) that explores players' views on sharing their data in online games. Our results show that players' willingness to share personal information is contextual and related to game settings and game design elements. Our findings also highlight players' misconceptions and concerns surrounding data collection in games, and approaches to mitigate these concerns. Finally, this work identifies questionable design practices with online games and suggests design implications that will increase transparency and player control over data sharing.
隐私是代价:在线游戏中数据实践的玩家观点和技术评估
网络游戏让玩家与游戏本身和其他玩家分享他们的个人数据,这可能给玩家带来安全、隐私和诚信风险。本文对21款网络游戏的数据实践进行了分析,并进行了一项定性访谈研究(N=20),探讨了玩家在网络游戏中分享数据的看法。我们的研究结果表明,玩家分享个人信息的意愿与游戏设置和游戏设计元素有关。我们的发现还强调了玩家对游戏数据收集的误解和担忧,以及缓解这些担忧的方法。最后,本研究确定了在线游戏中存在问题的设计实践,并提出了提高透明度和玩家对数据共享控制的设计建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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