Informing Children about Privacy: A Review and Assessment of Age-Appropriate Information Designs in Kids-Oriented F2P Video Games

Q1 Social Sciences
Martin Sas, Maarten Denoo, Jan Tobias Mühlberg
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引用次数: 0

Abstract

With the rise of free-to-play (F2P) games, the profitability of video-gaming apps critically depends on the ability of developers to acquire, retain, and monetize large numbers of players. In this context, most game designers have no viable alternative than massively collecting players' personal data and monitoring their behavior to target them with personalized advertising and in-game purchases. Given the risks associated with such data practices, players, in particular children, need to be aware that a video game might compromise their privacy. Game designers should therefore ensure that players receive appropriate information about the data practices associated with their games. This might, however, be challenging, especially when the game is directed at children, given the complexity of privacy information and the limited literacy capacities of children and their parents. To answer game designers' need for comprehensive guidance regarding the communication of privacy information to children, we provide a survey of the age-appropriate information design strategies which been recommended by data protection authorities, children protection organizations and the relevant scientific literature. On this occasion, we also refer to illustrative examples of designs which can be considered good practices. Finally, by using an "evaluation matrix", we reviewed and assessed the implementation of those design strategies in nine F2P mobile games committed to following Google Play's Families Policies. Our findings show that, despite being child-oriented, the reviewed games largely fail at communicating privacy information in an age-appropriate way.
告知儿童隐私:针对儿童的免费电子游戏中适合年龄的信息设计的回顾和评估
随着免费游戏的兴起,电子游戏应用的盈利能力很大程度上取决于开发者获取、留存大量玩家并从中盈利的能力。在这种情况下,大多数游戏设计师别无选择,只能大量收集玩家的个人数据,监控他们的行为,向他们投放个性化广告和游戏内购买。考虑到与此类数据操作相关的风险,玩家,尤其是儿童,需要意识到电子游戏可能会损害他们的隐私。因此,游戏设计师应该确保玩家获得与他们的游戏相关的数据实践的适当信息。然而,考虑到隐私信息的复杂性和儿童及其父母有限的读写能力,这可能具有挑战性,特别是当游戏面向儿童时。为了回答游戏设计师在向儿童传达隐私信息方面需要全面指导的问题,我们对数据保护当局、儿童保护组织和相关科学文献推荐的适合年龄的信息设计策略进行了调查。在这种情况下,我们还参考了可被视为良好实践的设计的说明性示例。最后,通过使用“评估矩阵”,我们回顾并评估了9款遵循b谷歌Play家庭政策的免费手机游戏的设计策略执行情况。我们的研究结果表明,尽管这些游戏是面向儿童的,但它们在传达隐私信息方面却存在很大缺陷。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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