My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players’ Heartbeats in VR Games

Q1 Social Sciences
Linda Hirsch, Florian Müller, Francesco Chiossi, Theodor Benga, Andreas Martin Butz
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引用次数: 0

Abstract

Social games benefit from social connectedness between players because it improves the gaming experience and increases enjoyment. In virtual reality (VR), various approaches, such as avatars, are developed for multi-player games to increase social connectedness. However, these approaches are lacking in single-player games. To increase social connectedness in such games, our work explores the visualization of physiological data from asynchronous players, i.e., electrocardiogram (ECG). We identified two visualization dimensions, the number of players, and the visualization style, after a design workshop with experts (N=4) and explored them in a single-user virtual escape room game. We spatially and temporally integrated the visualizations and compared two times two visualizations against a baseline condition without visualization in a within-subject lab study (N=34). All but one visualization significantly increased participants’ feelings of social connectedness. Heart icons triggered the strongest feeling of connectedness, understanding, and perceived support in playing the game.
我的心将继续:通过可视化VR游戏中异步玩家的心跳来暗中增加社交联系
社交游戏得益于玩家之间的社交联系,因为它可以改善游戏体验并增加乐趣。在虚拟现实(VR)中,各种方法,如化身,被开发用于多人游戏,以增加社会联系。然而,这些方法在单人游戏中是缺乏的。为了增加这类游戏中的社交联系,我们探索了异步玩家生理数据的可视化,即心电图(ECG)。在与专家(N=4)进行设计研讨会后,我们确定了两个可视化维度,即玩家数量和可视化风格,并在单用户虚拟密室游戏中进行了探索。我们在空间和时间上整合了可视化,并在受试者内部实验室研究中将两种可视化与基线条件进行了两次比较(N=34)。除了一个之外,所有的可视化都显著增加了参与者的社会联系感。在玩游戏的过程中,心形图标引发了最强烈的联系感、理解感和感知支持感。
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来源期刊
Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction Social Sciences-Social Sciences (miscellaneous)
CiteScore
5.90
自引率
0.00%
发文量
257
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