Indonesian Purchasing Decisions Through E-Impulse Buying

None Rediyono
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引用次数: 0

Abstract

This research aims to see to how far extent the user interface and user experience an impact on consumer have purchasing decisions through E-Impulse Buying. The correspondents of this study were IKIP PGRI Samarinda students who were active in online purchases through the Shopee application with a usage time of 0-6 years and between 18-24 years of age. The total sample is 131 respondents using purposive sampling method. Research data comes from questionnaires distributed using Google Forms or Manually. The data analysis technique uses path analysis through the SPSS 22 program. The results found show that the user interface and user experience have an impact on purchasing decisions directly, the user interface has an impact on purchasing decisions through E-Impulse Buying, and User Experience has no Impact on decisions purchase through E-Impulse Buying.
通过电子冲动购买的印尼购买决策
本研究旨在了解用户界面和用户体验在多大程度上影响消费者通过e冲动购买的购买决策。本研究的通讯对象为IKIP PGRI Samarinda学生,他们通过Shopee应用程序进行在线购物,使用时间为0-6年,年龄在18-24岁之间。采用有目的抽样法,共调查131人。研究数据来自使用谷歌表格或手动分发的调查问卷。数据分析技术采用路径分析,通过SPSS 22程序。结果发现,用户界面和用户体验直接影响购买决策,用户界面对e冲动购买的购买决策有影响,用户体验对e冲动购买的购买决策没有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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