Dungeon Code: Educational Game For Algorithm and Data Structure Courses by Applying The Game Development Life Cycle Method

None Fakhri Amin, None Muhammad Fhadli, None Assaf Arief, None Yasir Muin
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Abstract

Algorithm and Data Structure is a basic course in Informatics Study Program, at Khairun University. This subject needs to be mastered because it becomes the foundation that can support the learning process in the future. However, from the results of a survey conducted, as many as 40% of students felt bored with the teaching methods used by Algorithm and Data Structure lecturers in class. In addition, there were also 73.33% of students that even though they paid attention to the material presented in class, they still found it difficult to understand the material. To overcome this problem, new learning media is needed in the classroom, such as games. This study aims to design educational games that teach algorithms and data structures using the Game Development Life Cycle (GDLC) method. The GDLC is a game development method that is widely used to create educational games. The GDLC method has several development stages, namely initiation, pre-production, production, testing, beta, and release. Alpha test results show that all functionality is appropriate. While the results of beta testing show the number 3.43 of the total respondents' answers to the questionnaire related to game evaluation so they are included in the very good criteria.
《地下城代码:应用游戏开发生命周期方法的算法和数据结构课程教育游戏》
算法与数据结构是凯润大学信息学专业的一门基础课程。这门学科需要掌握,因为它成为支持未来学习过程的基础。然而,从一项调查的结果来看,多达40%的学生对算法和数据结构讲师在课堂上使用的教学方法感到厌烦。此外,也有73.33%的学生表示,即使他们注意了课堂上呈现的材料,但他们仍然觉得很难理解材料。为了克服这一问题,课堂上需要新的学习媒介,比如游戏。本研究旨在设计使用游戏开发生命周期(GDLC)方法教授算法和数据结构的教育游戏。GDLC是一种广泛用于制作教育类游戏的游戏开发方法。GDLC方法有几个开发阶段,即初始化、预生产、生产、测试、beta和发布。Alpha测试结果显示所有功能都是合适的。虽然beta测试的结果显示有3.43名受访者回答了与游戏评估相关的问卷,所以他们被纳入了非常优秀的标准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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