Nothing Stays the Same: A Typology of Markers and Functions of Reimagination

IF 0.4 N/A HUMANITIES, MULTIDISCIPLINARY
None SF. Luthfie Arguby Purnomo, None Wildi Adila, None Shabrina An Adzhani
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引用次数: 0

Abstract

Reimagination has become a common practice in milking the revenues of comics, animated films, films, and games that experienced a past glory. However, the discussions over reimagination specifically on its markers and a typology of functions remain under investigated. In response to this gap, we investigated 31 reimagined titles from comics, animated films, films, and games by implementing the theories of space and place reimagination by Richardson (2012), the death of the reader by Gray, Sandvoss, and Harrington (2007), transtylisation by Genette (1997), and narrative identity by Ricoeur (1991). The findings indicate that reimagined works have two shared markers namely mutation and presentness on the textual, visual, and operative elements of the works. Mutation deals with the alterations of the three elements while preserving the core narrative identity of the works while presentness refers to the adjustment of the three elements in chronospatial context of the present time. The investigated works also indicate that six reimagination functions could be formulated. Those functions are stylistic, ludic, methectic, medial, branding, and cultural reimaginations.
没有什么是不变的:标记的类型学和再想象的功能
重新想象已经成为从漫画、动画电影、电影和游戏中榨取收益的一种常见做法。然而,关于再想象的讨论,特别是对其标记和功能类型学的研究仍在进行中。为了应对这一差距,我们通过执行Richardson(2012)的空间和地点再想象理论、Gray、Sandvoss和Harrington(2007)的读者之死理论、Genette(1997)的transtylisation理论和Ricoeur(1991)的叙事身份理论,调查了31个来自漫画、动画电影、电影和游戏的重新想象标题。研究结果表明,再想象作品在文本、视觉和操作元素上具有突变和在场两个共同的标记。突变处理的是三要素的变化,同时保留了作品的核心叙事身份;呈现则是三要素在当下时间空间语境中的调整。研究工作还表明,可以形成六个再想象函数。这些功能包括风格、娱乐、方法、媒体、品牌和文化想象。
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来源期刊
Wacana Seni-Journal of Art Discourse
Wacana Seni-Journal of Art Discourse HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.70
自引率
50.00%
发文量
10
期刊介绍: Wacana Seni Journal of Arts Discourse, a refereed journal of the School of the Arts, published by Penerbit Universiti Sains Malaysia, promotes the advancement of scholarly knowledge about the arts and design particularly in Malaysia and Asia. The journal publishes articles with theoretical approaches from various disciplines, artists’ statements about creative processes, conversational dialogues with prominent artists, as well as reviews of books, recordings, exhibitions, and performances.
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