Comparison of Light Field and Conventional Near-Eye AR Displays in Virtual-Real Integration Efficiency

Wei-An Teng, Su-Ling Yeh, Homer H. Chen
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Abstract

Most existing wearable displays for augmented reality (AR) have only one fixed focal plane and hence can easily suffer from vergence-accommodation conflict (VAC). In contrast, light field displays allow users to focus at any depth free of VAC. This paper presents a series of text-based visual search tasks to systematically and quantitatively compare a near-eye light field AR display with a conventional AR display, specifically in regards to how participants wearing such displays would perform on a virtual-real integration task. Task performance is evaluated by task completion rate and accuracy. The results show that the light field AR glasses lead to significantly higher user performance than the conventional AR glasses. In addition, 80% of the participants prefer the light field AR glasses over the conventional AR glasses for visual comfort.
光场与传统近眼AR显示的虚实集成效率比较
大多数用于增强现实(AR)的可穿戴式显示器只有一个固定焦平面,因此很容易出现收敛调节冲突(VAC)。相比之下,光场显示器允许用户在没有VAC的任何深度聚焦。本文提出了一系列基于文本的视觉搜索任务,以系统和定量地比较近眼光场AR显示器与传统AR显示器,特别是关于佩戴此类显示器的参与者在虚拟现实集成任务中的表现。任务绩效是通过任务完成率和准确率来评估的。结果表明,光场AR眼镜的用户性能明显高于传统AR眼镜。此外,与传统AR眼镜相比,80%的参与者更喜欢光场AR眼镜的视觉舒适度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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