Playing Games to Earn Money: The Conceptual Framework of Interaction between Gender, Learning Styles, Problematic Gaming Behavior and Success-Economic Gain Motivation of Playing Games
{"title":"Playing Games to Earn Money: The Conceptual Framework of Interaction between Gender, Learning Styles, Problematic Gaming Behavior and Success-Economic Gain Motivation of Playing Games","authors":"Edwin M. Torralba","doi":"10.11594/ijmaber.04.03.22","DOIUrl":null,"url":null,"abstract":"This study identified the constructs of problematic gaming behavior that significantly impact the success-economic gain motivation of gamers. Furthermore, this study explored the role of gender, number of games played, and learning styles in problematic gaming behavior and the success-economic gain motivation of gamers using an online survey (N = 136). This study identified escape from adverse moods and preoccupation as the significant determinants of success-economic gain motivation of gamers. Escape from bad moods and preoccupation mediates the relationship between gamers' gender, number of games played, and success-economic gain motivation. Regression analysis reveals that active-reflective and sequential-global learning styles moderate the relationship between escapism, preoccupation, and success-economic gain motivation of gamers. The results suggest that the combination of active-global learning style and reflective-sequential learning style has the highest impact on the success-economic gain motivation of gamers. The results led to two conceptual frameworks that show how gender, learning styles, problematic gaming behavior, and success-economic gain motivation all play a role in game play.","PeriodicalId":12154,"journal":{"name":"EXCEL International Journal of Multidisciplinary Management Studies","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"EXCEL International Journal of Multidisciplinary Management Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.11594/ijmaber.04.03.22","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study identified the constructs of problematic gaming behavior that significantly impact the success-economic gain motivation of gamers. Furthermore, this study explored the role of gender, number of games played, and learning styles in problematic gaming behavior and the success-economic gain motivation of gamers using an online survey (N = 136). This study identified escape from adverse moods and preoccupation as the significant determinants of success-economic gain motivation of gamers. Escape from bad moods and preoccupation mediates the relationship between gamers' gender, number of games played, and success-economic gain motivation. Regression analysis reveals that active-reflective and sequential-global learning styles moderate the relationship between escapism, preoccupation, and success-economic gain motivation of gamers. The results suggest that the combination of active-global learning style and reflective-sequential learning style has the highest impact on the success-economic gain motivation of gamers. The results led to two conceptual frameworks that show how gender, learning styles, problematic gaming behavior, and success-economic gain motivation all play a role in game play.