Call for Papers: The Game, a Gamified Tool for Teaching Scientific Writing in Engineering Students

Q4 Arts and Humanities
Rosa Núñez-Pacheco, Elizabeth Vidal Duarte, Osbaldo Turpo-Gebera, Eveling Castro-Gutiérrez
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引用次数: 1

Abstract

This paper presents the evaluation of the alpha version of a gamified tool called Call for Papers: The Game (CfP:TG), specially designed for teaching scientific writing in the training of future engineers. A non-probabilistic convenience sampling was carried out with the participation of engineering students from a Peruvian public university. The short version of the user experience questionnaire (UEQ) was applied, and usability was qualitatively evaluated. The main results indicate that the Pragmatic Quality of CfP:TG is in the neutral range with a value of 0.729, and the Hedonic Quality receives a positive evaluation with a value of 1.089.
征文:游戏,一个游戏化的工具,为工科学生的科学写作教学
本文介绍了对游戏化工具的alpha版本的评估,该工具名为“论文征集:游戏”(CfP:TG),专门用于在培训未来工程师时教授科学写作。在秘鲁一所公立大学的工科学生的参与下,进行了非概率方便抽样。采用用户体验问卷(UEQ)的简化版,对可用性进行定性评价。主要结果表明,CfP:TG的语用质量处于中性范围,评价值为0.729,而享乐质量得到了积极评价,评价值为1.089。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Human Review
Human Review Arts and Humanities-Arts and Humanities (all)
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