Prevention and Correction of Anxiety and Phobic Disorders in Adolescence Using Virtual Reality Programs

IF 0.4 Q4 PSYCHOLOGY, EXPERIMENTAL
V.V. Selivanov, K.A. Saunin, C. Zhang
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Abstract

This article presents the results of a study aimed at measuring the level of anxiety, both situational and personal, before and after a short-term exposure procedure with the use of virtual reality technology (VR). The study, subdivided into threestages with independent samples, involved 107 students of higher education, mostly in the humanities (relevant for the first two stages). The first two stages of the experiment included a series of immersions of respondents in virtual space with specialized equipment (vive helmets) and two measures, primary (before exposure) and secondary (15 or 3 minutes after leaving the virtual space). Within the study, the respondents of the experimental group were immersed in one of two virtual reality programs: 'Anxiety: no1', with an anthropomorphous female avatar (in third person), and 'Anxiety: no2' (in first person).Respondents in the control group were offered to watch a relaxation TV video similar in content to the virtual reality training programs. The psychodiagnostic research complex included methods aimed at measuring the level of anxiety, including situational and personal anxiety, as well as the current state, mood and activity of the respondents. According to the results of the study and statistical analysis using the Kolmogorov-Smirnov test and Wilcoxon T-test, significant differences were found between the indicators of the level of anxiety before and after the exposure procedure using virtual reality technologies for respondents with initially low and medium levels of anxiety. Similarly, significant differences were found on the scales of situational and personal anxiety for the initial "medium" and "high" anxiety groups, respectively. In the third part of the study conducted in the Chinese clinic on 43 respondents with severe depression, significant differences between the indicators of the level of anxiety, information processing speed, attentiveness, working memory and visual learning before and after the application of VR technologies of medium immersiveness (without VR helmets), with a relaxation program with an anthropomorphic female avatar (in third person), were obtained.

使用虚拟现实程序预防和纠正青少年焦虑和恐惧障碍
<p style="text-align: justify;">本文介绍了一项研究的结果,旨在测量使用虚拟现实技术(VR)进行短期暴露程序之前和之后的情境和个人焦虑水平。这项研究以独立样本分为三个阶段,涉及107名高等教育学生,其中大部分是人文学科(与前两个阶段相关)。实验的前两个阶段包括让受访者带着专门的设备(vive头盔)在虚拟空间中进行一系列沉浸,并进行两项测量,主要(暴露前)和次要(离开虚拟空间15或3分钟后)。在这项研究中,实验组的受访者沉浸在两个虚拟现实程序中的一个:“焦虑:no1”,有一个拟人化的女性化身(第三人称),以及“焦虑:no2”(第一人称)。控制组的受访者被要求观看与虚拟现实训练节目内容相似的放松电视视频。心理诊断研究综合体包括旨在测量焦虑水平的方法,包括情境和个人焦虑,以及受访者的当前状态、情绪和活动。根据研究结果以及Kolmogorov-Smirnov检验和Wilcoxon t检验的统计分析,在使用虚拟现实技术暴露程序之前和之后的焦虑水平指标之间存在显著差异。同样,在初始“中等”和“高度”焦虑组的情境焦虑和个人焦虑量表上,分别发现了显著差异。第三部分在中国诊所对43名重度抑郁症患者进行了研究,获得了中等沉浸度VR技术(不带VR头盔)和拟人化女性化身(第三人称)放松程序应用前后的焦虑水平、信息处理速度、注意力、工作记忆和视觉学习指标的显著差异。</p>
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来源期刊
Eksperimentalnaya Psikhologiya
Eksperimentalnaya Psikhologiya PSYCHOLOGY, EXPERIMENTAL-
CiteScore
0.90
自引率
50.00%
发文量
16
审稿时长
12 weeks
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