Assessing Computational Thinking, Motivation, and Grit of Undergraduate Students Using Educational Robots

IF 4 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Nikolaos Pellas
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引用次数: 0

Abstract

Educational technologists and practitioners have made substantial strides in developing affordable digital and tangible resources to support both formal and informal computer science instruction. However, there is a lack of research on practice-based assignments, such as Internet of Things (IoT) projects, that allow undergraduate students to design and demonstrate educational robots using digital or physical assistance, especially when it comes to computational thinking (CT) and programming skills development in association with their psycho-emotional experience. This study compares the impact of Scratch and LEGO ® WeDo robotic kits on students' CT and programming skills development. A quasi-experimental approach was conducted, involving two hundred forty-six participants ( n = 246), who were equally divided between Scratch and LEGO ® WeDo groups. Results indicate that the LEGO ® WeDo group showed greater improvement in CT and programming skills development, while designing and presenting IoT projects. Nevertheless, no significant association between motivation, grit, and CT skills was observed. The findings highlight the potential of tangible robotics in facilitating students’ hands-on learning and enhancing motivation to foster CT and programming skills. This study provides a wide range of implications for instructional designers on how to use tangible robotics to support hands-on IoT projects in computer science courses.
利用教育机器人评估大学生的计算思维、动机和毅力
教育技术专家和从业者在开发可负担得起的数字和有形资源以支持正式和非正式的计算机科学教学方面取得了实质性进展。然而,缺乏对基于实践的作业的研究,例如物联网(IoT)项目,这些项目允许本科生使用数字或物理辅助设计和演示教育机器人,特别是当涉及到计算思维(CT)和编程技能发展与他们的心理情感体验相关时。本研究比较了Scratch和LEGO®WeDo机器人套件对学生CT和编程技能发展的影响。进行了准实验方法,涉及246名参与者(n = 246),他们平均分为Scratch组和LEGO®WeDo组。结果表明,LEGO®WeDo组在设计和展示物联网项目时,在CT和编程技能发展方面有较大的提高。然而,动机、毅力和CT技能之间没有明显的联系。研究结果强调了有形机器人在促进学生动手学习和增强动机培养CT和编程技能方面的潜力。这项研究为教学设计师提供了广泛的启示,指导他们如何在计算机科学课程中使用有形机器人来支持动手物联网项目。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Educational Computing Research
Journal of Educational Computing Research EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
11.90
自引率
6.20%
发文量
69
期刊介绍: The goal of this Journal is to provide an international scholarly publication forum for peer-reviewed interdisciplinary research into the applications, effects, and implications of computer-based education. The Journal features articles useful for practitioners and theorists alike. The terms "education" and "computing" are viewed broadly. “Education” refers to the use of computer-based technologies at all levels of the formal education system, business and industry, home-schooling, lifelong learning, and unintentional learning environments. “Computing” refers to all forms of computer applications and innovations - both hardware and software. For example, this could range from mobile and ubiquitous computing to immersive 3D simulations and games to computing-enhanced virtual learning environments.
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