Peningkatan Hasil Belajar Peserta Didik Pada Pembelajaran Tematik Terpadu Menggunakan Model Cooperative Learning Tipe Team Game Tournament (Tgt) Di Kelas V

Bunga Raudhatul Jannah, None Mai Sri Lena
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Abstract

More than half of students get learning outcomes under the Minimum Learning Mastery that has been set, this is due to the monotonous learning process, the lack of teacher innovation in developing learning models, and teacher-centered learning. To get optimal learning results, the cooperative learning model of the Team Game Tournament type is used which is student center, educative and fun. This study aims to describe the use of the Team Game Tournament (TGT) cooperative learning model in improving the learning outcomes of fifth grade students. This research is a Classroom Action Research consisting of two cycles. Cycle I consisted of 2 meetings and cycle II consisted of 1 meeting. The data obtained were analyzed using qualitative and quantitative analysis. There was an increase in the lesson plan assessment, namely 87.45% in cycle I and 95.4% in cycle II. The activities of teachers and students in cycle I obtained a score of 80.3% and 73.2% respectively and scored 92.8% and 89.2% in cycle II. In integrated thematic learning, students' learning outcomes obtained a score of 72.52 in the first cycle and obtained a score of 83.19 in the cycle II.
在第五班利用团队游戏比赛(Tgt)合作学习模式提高学生在综合主题学习中的学习成绩
超过一半的学生在设定的最低学习掌握下获得学习成果,这是由于学习过程单调,教师在开发学习模式方面缺乏创新,以教师为中心的学习。为达到最佳的学习效果,采用以学生为中心、寓教于乐的团队竞赛式合作学习模式。本研究旨在探讨团队游戏锦标赛(TGT)合作学习模式在改善五年级学生学习成果方面的作用。本研究是一个由两个周期组成的课堂行动研究。第一周期包括2次会议,第二周期包括1次会议。对所得资料进行定性和定量分析。教案评估增加,第一周期增加87.45%,第二周期增加95.4%。第一阶段师生活动得分分别为80.3%和73.2%,第二阶段为92.8%和89.2%。在综合主题学习中,学生在第一个周期的学习成果得分为72.52分,在第二个周期的学习成果得分为83.19分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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