The People: A Serious Role-playing Game Designed to Address a Humanitarian Crisis

Weronika Szatkowska
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Abstract

In this article, I present a case study of the serious role-play game The People, which was created as a response to the migration crisis on the Polish-Belarusian border in cooperation with an engaged collective of researchers and groups of activists. The game combines elements of role-playing, a board game, and cards to present the complexity of the situation in the Emergency State Zone on the Polish-Belarusian border, especially on the practical, social, and institutional levels. The purpose of the tool is to raise the participants’ awareness of the current situation and to enhance an active search for solutions to the crisis. The game enables participants to adopt a perspective of a border zone resident or a refugee, and ultimately modify the rules governing the world to make it fairer. Providing the participants with agency to reconstruct the game environment during the debriefing made it possible to generate numerous possible solutions at the level of direct interventions; e.g., providing shelters in forests, training residents in first aid; legal, e.g., access by doctors and media, allowing humanitarian organizations; and executive, e.g., more effective enforcement of European law. Also, the exposure to goals inconsistent with personal views under significant immersion evokes various strategies to deal with the clash, including passive agreement, rationalization, gentle disagreement, and extreme disagreement. Such a game can inspire a positive change in the level of participants’ understanding, interesting solutions, activist attitudes, and empathy towards asylum seekers. However, the game can also expose the dangerous, existing mechanisms that pose a challenge to society, and what should be monitored and possibly mitigated in the future.
《The People:一款旨在解决人道主义危机的严肃角色扮演游戏》
在这篇文章中,我将呈现一个关于严肃角色扮演游戏《the People》的案例研究,这款游戏是为了应对波兰-白俄罗斯边境的移民危机而与一群研究人员和活动家团体合作而创造的。这款游戏结合了角色扮演、棋盘游戏和纸牌的元素,呈现了波兰-白俄罗斯边境紧急状态区局势的复杂性,特别是在实际、社会和制度层面。该工具的目的是提高与会者对当前局势的认识,并加强积极寻求解决危机的办法。这款游戏让玩家能够从边境地区居民或难民的角度出发,最终修改管理世界的规则,使其更加公平。在汇报过程中,为参与者提供重建游戏环境的代理,可以在直接干预的层面上产生许多可能的解决方案;例如,在森林中提供庇护所,对居民进行急救培训;合法的,例如医生和媒体的进入,允许人道主义组织;以及执行,例如,更有效地执行欧洲法律。此外,在显著沉浸状态下,与个人观点不一致的目标暴露会引发各种应对冲突的策略,包括被动同意、合理化、温和不同意和极端不同意。这样的游戏可以激发参与者的理解水平、有趣的解决方案、积极的态度和对寻求庇护者的同情产生积极的变化。然而,游戏也可能暴露出对社会构成挑战的危险的现有机制,以及未来应该监控和可能减轻的机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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