Use of Gamification to Approach the Algebraic Language and Equations in 1st Grade of Secondary Education

Q4 Social Sciences
María Canosa, Almudena Sánchez, José Luis Díaz, Julián Roa
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引用次数: 0

Abstract

Active methodologies, as innovative agents, are becoming more and more frequent in education, but they are not a majority. However, it is a good resource to adapt the educational system to the current society based on knowledge and information. This article shows a useful and effective tool to connect with the needs and interests of students through an active methodology. The proposal, a gamification (teaching-learning methodology based on the mechanics of games), approaches the students of 1st grade of secondary education to the algebraic language and equations, combining cooperative learning activities. Working through gamification means a higher academic performance, an increase in motivation and the development of a positive attitude allowing, in addition, to attend to diversity in the classroom and the use of ICT promoting collaborative work. Gamification, based on the use of ICT, facilitates the acquisition of knowledge in a more attractive way, favoring their performance.
游戏化教学法在中学一年级代数语言与方程教学中的应用
作为创新动因的主动方法论在教育中越来越常见,但并不占多数。然而,它是使教育系统适应当前以知识和信息为基础的社会的一种很好的资源。 本文展示了一种有用而有效的工具,通过积极的方法与学生的需求和兴趣联系起来。该建议是一种游戏化(基于游戏机制的教学方法),结合合作学习活动,让中学一年级的学生接触代数语言和方程。 通过游戏化学习意味着更高的学习成绩,动力的增加和积极态度的发展,此外,还可以关注课堂上的多样性,并使用信息通信技术促进协作工作。 基于信息通信技术的游戏化以更有吸引力的方式促进了知识的获取,有利于他们的表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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