{"title":"Word Find Games for Learning Vocabulary in Junior High School","authors":"","doi":"10.48181/jelts.v6i2.19555","DOIUrl":null,"url":null,"abstract":"This research discussed learning vocabulary in 8th grade junior high school through mobile games (Word Find). To get the results, researchers used the pre-experimental research design which was carried out to 8th junior high school at MTsN 5 Tangerang. The population used is 35 students in one class. The researchers used purposive sampling. Researchers used tests in the research. There are two tests, namely pre-test and post-test. Pre-test and post-test were conducted to compare whether the implementation of mobile games was effective or not in this research. The data were collected using pre-test and post-test. The result showed that the average pre-test result is 5.22 and the average post-test result is 8.1. According to the data, the value of is bigger than, = 0,046 > = -2,032. So, Ho is rejected and Ha is accepted. It means this application is effective and the teachers can use a Word Find application as vocabulary learning media.","PeriodicalId":110110,"journal":{"name":"Journal of English Language Teaching and Cultural Studies","volume":"73 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of English Language Teaching and Cultural Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.48181/jelts.v6i2.19555","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This research discussed learning vocabulary in 8th grade junior high school through mobile games (Word Find). To get the results, researchers used the pre-experimental research design which was carried out to 8th junior high school at MTsN 5 Tangerang. The population used is 35 students in one class. The researchers used purposive sampling. Researchers used tests in the research. There are two tests, namely pre-test and post-test. Pre-test and post-test were conducted to compare whether the implementation of mobile games was effective or not in this research. The data were collected using pre-test and post-test. The result showed that the average pre-test result is 5.22 and the average post-test result is 8.1. According to the data, the value of is bigger than, = 0,046 > = -2,032. So, Ho is rejected and Ha is accepted. It means this application is effective and the teachers can use a Word Find application as vocabulary learning media.