Development of video learning based on blender software in high school

Trirahma Novalia Putri Arfa, Misbahul Jannah, Arusman Arusman
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Abstract

Students consider the material of electric current and voltage is physics material that is difficult to understand and complicated. The difficulty lies in the learning media which only uses printed books in the process of teaching and learning activities so that it makes students difficult to understand the material of abstract electric currents and voltages. So that learning video media is needed as a learning medium besides printed books that can help students understand the material of alternating electric currents and voltages. This study aims to determine the design of learning videos based on blender software and the feasibility of learning videos based on blender software. This study uses the R&D method with the Alessi and Trollip development model with three stages including Planning Stage, Design Stage, and Development Stage. The resulting product is a learning video based on blender software on alternating electric current and voltage material and the feasibility assessment of the product is categorized into very feasible criteria in terms of the validation results of media experts with a percentage of 90.35% and the results of validation by material experts with a percentage of 93.98%, so that it is declared very feasible to be used as a learning medium.
基于blender软件的高中视频学习的开发
学生认为电流和电压的材料是难以理解和复杂的物理材料。难点在于教学活动过程中使用的学习媒介仅是纸质书籍,使得学生难以理解抽象的电流、电压等材料。因此,除了印刷书籍之外,还需要学习视频媒体作为一种学习媒介来帮助学生理解交流电流和电压的材料。本研究旨在确定基于blender软件的学习视频设计,以及基于blender软件的学习视频的可行性。本研究采用R&D方法,采用Alessi和Trollip三个阶段的开发模型,包括规划阶段、设计阶段和开发阶段。最终的产品是基于blender软件的交流电流和电压材料的学习视频,产品的可行性评估分为非常可行的标准,媒体专家的验证结果占90.35%,材料专家的验证结果占93.98%,因此声明作为学习介质使用是非常可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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