Fair Allocation in Crowd-Sourced Systems

IF 0.6 Q4 ECONOMICS
Games Pub Date : 2023-08-15 DOI:10.3390/g14040057
Mishal Assif, William Kennedy, Iraj Saniee
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引用次数: 0

Abstract

In this paper, we address the problem of fair sharing of the total value of a crowd-sourced network system between major participants (founders) and minor participants (crowd) using cooperative game theory. We use the framework of a Shapley allocation which is regarded as a fundamental method of computing the fair share of all participants in a cooperative game when the values of all possible coalitions could be quantified. To quantify the value of all coalitions, we define a class of value functions for crowd-sourced systems which capture the contributions of the founders and the crowd plausibly and derive closed-form expressions for Shapley allocations to both. These value functions are defined for different scenarios, such as the presence of oligopolies or geographic spread of the crowd, taking network effects, including Metcalfe’s law, into account. A key result we obtain is that under quite general conditions, the crowd participants are collectively owed a share between 12 and 23 of the total value of the crowd-sourced system. We close with an empirical analysis demonstrating the consistency of our results with the compensation offered to the crowd participants in some public internet content sharing companies.
众包系统中的公平分配
在本文中,我们使用合作博弈论解决了众包网络系统的主要参与者(创始人)和次要参与者(人群)之间公平分享总价值的问题。我们使用Shapley分配框架,该框架被认为是计算合作博弈中所有参与者公平份额的基本方法,当所有可能的联盟值都可以量化时。为了量化所有联盟的价值,我们为众包系统定义了一类价值函数,这些函数可以合理地捕捉创始人和人群的贡献,并推导出两者的Shapley分配的封闭形式表达式。这些价值函数是为不同的场景定义的,比如寡头垄断的存在或人群的地理分布,考虑到网络效应,包括梅特卡夫定律。我们得到的一个关键结果是,在相当一般的条件下,众包参与者总共欠众包系统总价值的12到23之间的份额。最后,我们进行了实证分析,证明了我们的结果与一些公共互联网内容共享公司向大众参与者提供的薪酬的一致性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Games
Games Decision Sciences-Statistics, Probability and Uncertainty
CiteScore
1.60
自引率
11.10%
发文量
65
审稿时长
11 weeks
期刊介绍: Games (ISSN 2073-4336) is an international, peer-reviewed, quick-refereeing open access journal (free for readers), which provides an advanced forum for studies related to strategic interaction, game theory and its applications, and decision making. The aim is to provide an interdisciplinary forum for all behavioral sciences and related fields, including economics, psychology, political science, mathematics, computer science, and biology (including animal behavior). To guarantee a rapid refereeing and editorial process, Games follows standard publication practices in the natural sciences.
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