Larp as a Potential Space for Non-Formal Queer Cultural Heritage

Josephine Baird
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 As part of my wider work exploring the potential live action role-playing games (larps) might have for the exploration of gender subjectivity through play, in this paper I suggest that larps can also provide a space to document, disseminate, and educate on queer experience, history, and culture. Larp is a democratic form of expression that does not require performance skill or training, but rather allows people to experience empowerment, including for those who come from marginalized backgrounds, i.e., through emancipatory bleed (Kemper 2020; Baird 2021; Cazeneuve 2021). Larp has on occasion been used for non-formal education on queer history, such as in the larp Just a Little Lovin’ (2011) about the HIV/AIDS crisis in the 1980s, which includes educational workshops and debriefs on notable historical and cultural themes (Groth, Grasmo, and Edland 2022). Larp used this way is not dissimilar to the way queer social and performance space has been co-created as a container for both meaning-making and heritage for LGBTQIA+ people. On this basis, I argue that game design that seeks to reflect and represent this kind of queer cultural production in social and performance spaces may allow for the non-formal education on LGBTQIA+ lives and heritage, as well as opportunities for personal (gender) expression, exploration, and embodiment.","PeriodicalId":470138,"journal":{"name":"International Journal of Role-Playing","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Role-Playing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33063/ijrp.vi14.357","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

Queer experience has, until very recently, been invisible or significantly misrepresented in cultural and scholarly fields of record including history, sociology, and ethnography. Self-recording of our lives, communities, and culture has occurred almost exclusively through non-formal means. Queer heritage has seen recent scholarly study of these non-formal means in the form of archives of oral histories, ephemera, and ethnographies. This work emphasises the critical role safer community, social, and performance spaces play in containing, creating, and disseminating queer histories and heritage. Despite this increased visibility, the need for more grassroots expressions of nonnormative genders and sexualities remains crucial for queer people to find support. As part of my wider work exploring the potential live action role-playing games (larps) might have for the exploration of gender subjectivity through play, in this paper I suggest that larps can also provide a space to document, disseminate, and educate on queer experience, history, and culture. Larp is a democratic form of expression that does not require performance skill or training, but rather allows people to experience empowerment, including for those who come from marginalized backgrounds, i.e., through emancipatory bleed (Kemper 2020; Baird 2021; Cazeneuve 2021). Larp has on occasion been used for non-formal education on queer history, such as in the larp Just a Little Lovin’ (2011) about the HIV/AIDS crisis in the 1980s, which includes educational workshops and debriefs on notable historical and cultural themes (Groth, Grasmo, and Edland 2022). Larp used this way is not dissimilar to the way queer social and performance space has been co-created as a container for both meaning-making and heritage for LGBTQIA+ people. On this basis, I argue that game design that seeks to reflect and represent this kind of queer cultural production in social and performance spaces may allow for the non-formal education on LGBTQIA+ lives and heritage, as well as opportunities for personal (gender) expression, exploration, and embodiment.
Larp:非正式酷儿文化遗产的潜在空间
直到最近,酷儿经历在包括历史、社会学和人种学在内的文化和学术记录领域都被忽视或严重歪曲。我们的生活、社区和文化的自我记录几乎完全是通过非正式的方式发生的。最近,酷儿遗产的学术研究以口述历史档案、蜉蝣和民族志的形式,对这些非正式的手段进行了研究。这项工作强调了更安全的社区、社会和表演空间在包容、创造和传播酷儿历史和遗产方面所起的关键作用。尽管越来越多的人看到了这一点,但对于酷儿群体来说,需要更多的非规范性别和性行为的草根表达来获得支持仍然是至关重要的。 作为我探索真人角色扮演游戏(larps)可能通过游戏探索性别主体性的可能性的更广泛工作的一部分,我在本文中建议larps也可以提供一个记录、传播和教育酷儿经历、历史和文化的空间。Larp是一种民主的表达形式,不需要表演技巧或培训,而是让人们体验赋权,包括那些来自边缘背景的人,即通过解放流血(Kemper 2020;Baird 2021;Cazeneuve 2021)。Larp有时也被用于酷儿历史的非正式教育,比如关于20世纪80年代艾滋病毒/艾滋病危机的Larp《Just a Little love》(2011),其中包括关于著名历史和文化主题的教育研讨会和汇报(Groth, Grasmo, and Edland 2022)。Larp使用这种方式与酷儿社会和表演空间共同创造的方式并没有什么不同,它是LGBTQIA+人群的意义制造和遗产的容器。在此基础上,我认为,在社交和表演空间中反映和表现这种酷儿文化产品的游戏设计可能会允许对LGBTQIA+的生活和遗产进行非正式教育,以及个人(性别)表达、探索和体现的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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