Gesture Motion Graphs for Few-Shot Speech-Driven Gesture Reenactment

Zeyu Zhao, Nan Gao, Zhi Zeng, Guixuan Zhang, Jie Liu, Shuwu Zhang
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引用次数: 1

Abstract

This paper presents the CASIA-GO entry to the Generation and Evaluation of Non-verbal Behaviour for Embedded Agents (GENEA) Challenge 2023. The system is originally designed for few-shot scenarios such as generating gestures with the style of any in-the-wild target speaker from short speech samples. Given a group of reference speech data including gesture sequences, audio, and text, it first constructs a gesture motion graph that describes the soft gesture units and interframe continuity inside the speech, which is ready to be used for new rhythmic and semantic gesture reenactment by pathfinding when test audio and text are provided. We randomly choose one clip from the training data for one test clip to simulate a few-shot scenario and provide compatible results for subjective evaluations. Despite the 0.25% average utilization of the whole training set for each clip in the test set and the 17.5% total utilization of the training set for the whole test set, the system succeeds in providing valid results and ranks in the top 1/3 in the appropriateness for agent speech evaluation.
手势运动图为少数镜头语音驱动的手势再现
本文介绍了CASIA-GO进入嵌入式代理非语言行为的生成和评估(GENEA)挑战2023。该系统最初是为少数镜头场景设计的,例如从简短的语音样本中生成具有任何野外目标说话者风格的手势。给定一组包含手势序列、音频和文本的参考语音数据,首先构建一个描述语音内部软手势单元和帧间连续性的手势运动图,准备在提供测试音频和文本时通过寻路进行新的节奏和语义手势再现。我们从训练数据中随机选择一个片段作为一个测试片段来模拟几次射击的场景,并为主观评价提供兼容的结果。尽管测试集中每个片段的整个训练集的平均利用率为0.25%,整个测试集的训练集的总利用率为17.5%,但系统成功地提供了有效的结果,并且在智能体语音评估的适当性方面排名前1/3。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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