Natalie Doonan, Sara Bouvelle, Gaëlle Issa, Mariana Villarreal Herrera
{"title":"Making Space: Reading the Truth and Reconciliation Commission of Canada's Report in and Beyond the Classroom through Practice-Based Research","authors":"Natalie Doonan, Sara Bouvelle, Gaëlle Issa, Mariana Villarreal Herrera","doi":"10.7202/1102384ar","DOIUrl":null,"url":null,"abstract":"In a graduate-level Digital Storytelling course in the Department of Communication at the Université de Montréal, the first project I assign is called a “Collective Experimental Story.” The intention of this project is to introduce students to collaborative storytelling and to explore a platform that enables participatory forms of presentation and co-creation. I enter into this experimental process <i>with</i> students. In Fall 2021, I proposed that the project respond to the Truth and Reconciliation Reading Challenge. From 2008 to 2015, Canada’s Truth and Reconciliation Commission produced a report documenting the history and ongoing impacts of the country’s residential school system on First Nations. This report includes 94 Calls to Action, including a call for teachers at all levels to address these histories and their effects in the classroom. Students in my course were excited by this proposal. Over the first seven weeks of the course, we read the report, defined the objective and approach of our project, conducted research and development to identify a suitable platform, and divided tasks. We used Gather Town—an online meeting platform that boasts an old-school pixelated video game interface—to stage a live event. The goal was to share what we had learned and to open space for dialogue. Participants circulated as avatars in our simulated spaces. In this article, four of us who were involved in the project describe our practice-based research process.","PeriodicalId":74113,"journal":{"name":"Material matters : chemistry driving performance","volume":"349 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-08-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Material matters : chemistry driving performance","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.7202/1102384ar","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In a graduate-level Digital Storytelling course in the Department of Communication at the Université de Montréal, the first project I assign is called a “Collective Experimental Story.” The intention of this project is to introduce students to collaborative storytelling and to explore a platform that enables participatory forms of presentation and co-creation. I enter into this experimental process with students. In Fall 2021, I proposed that the project respond to the Truth and Reconciliation Reading Challenge. From 2008 to 2015, Canada’s Truth and Reconciliation Commission produced a report documenting the history and ongoing impacts of the country’s residential school system on First Nations. This report includes 94 Calls to Action, including a call for teachers at all levels to address these histories and their effects in the classroom. Students in my course were excited by this proposal. Over the first seven weeks of the course, we read the report, defined the objective and approach of our project, conducted research and development to identify a suitable platform, and divided tasks. We used Gather Town—an online meeting platform that boasts an old-school pixelated video game interface—to stage a live event. The goal was to share what we had learned and to open space for dialogue. Participants circulated as avatars in our simulated spaces. In this article, four of us who were involved in the project describe our practice-based research process.
在蒙特卡马大学传播系的一门研究生水平的数字故事课程中,我布置的第一个项目被称为“集体实验故事”。这个项目的目的是向学生介绍合作讲故事,并探索一个平台,使参与式的展示和共同创造成为可能。我进入了这个实验过程< I >学生。在2021年秋天,我提出该项目响应真相与和解阅读挑战。从2008年到2015年,加拿大真相与和解委员会制作了一份报告,记录了该国寄宿学校系统对第一民族的历史和持续影响。本报告包括94项行动呼吁,包括呼吁各级教师解决这些历史问题及其在课堂上的影响。我这门课的学生对这个提议很兴奋。在课程的前七周,我们阅读了报告,定义了我们项目的目标和方法,进行了研究和开发,以确定合适的平台,并划分了任务。我们使用Gather town——一个拥有老式像素视频游戏界面的在线会议平台——来举办现场活动。我们的目标是分享我们所学到的知识,并为对话开辟空间。参与者在我们的模拟空间中以化身的身份流通。在这篇文章中,我们四个参与了这个项目的人描述了我们基于实践的研究过程。