{"title":"Hopcroft’s Problem, Log-Star Shaving, 2D Fractional Cascading, and Decision Trees","authors":"Timothy M. Chan, Da Wei Zheng","doi":"10.1145/3591357","DOIUrl":null,"url":null,"abstract":"We revisit Hopcroft’s problem and related fundamental problems about geometric range searching. Given n points and n lines in the plane, we show how to count the number of point-line incidence pairs or the number of point-above-line pairs in O ( n 4/3 ) time, which matches the conjectured lower bound and improves the best previous time bound of \\(n^{4/3}2^{O(\\log ^*n)} \\) obtained almost 30 years ago by Matoušek. We describe two interesting and different ways to achieve the result: the first is randomized and uses a new 2D version of fractional cascading for arrangements of lines; the second is deterministic and uses decision trees in a manner inspired by the sorting technique of Fredman (1976). The second approach extends to any constant dimension. Many consequences follow from these new ideas: for example, we obtain an O ( n 4/3 )-time algorithm for line segment intersection counting in the plane, O ( n 4/3 )-time randomized algorithms for distance selection in the plane and bichromatic closest pair and Euclidean minimum spanning tree in three or four dimensions, and a randomized data structure for halfplane range counting in the plane with O ( n 4/3 ) preprocessing time and space and O ( n 1/3 ) query time.","PeriodicalId":50922,"journal":{"name":"ACM Transactions on Algorithms","volume":"33 1","pages":"0"},"PeriodicalIF":0.9000,"publicationDate":"2023-04-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Algorithms","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3591357","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
引用次数: 0
Abstract
We revisit Hopcroft’s problem and related fundamental problems about geometric range searching. Given n points and n lines in the plane, we show how to count the number of point-line incidence pairs or the number of point-above-line pairs in O ( n 4/3 ) time, which matches the conjectured lower bound and improves the best previous time bound of \(n^{4/3}2^{O(\log ^*n)} \) obtained almost 30 years ago by Matoušek. We describe two interesting and different ways to achieve the result: the first is randomized and uses a new 2D version of fractional cascading for arrangements of lines; the second is deterministic and uses decision trees in a manner inspired by the sorting technique of Fredman (1976). The second approach extends to any constant dimension. Many consequences follow from these new ideas: for example, we obtain an O ( n 4/3 )-time algorithm for line segment intersection counting in the plane, O ( n 4/3 )-time randomized algorithms for distance selection in the plane and bichromatic closest pair and Euclidean minimum spanning tree in three or four dimensions, and a randomized data structure for halfplane range counting in the plane with O ( n 4/3 ) preprocessing time and space and O ( n 1/3 ) query time.
期刊介绍:
ACM Transactions on Algorithms welcomes submissions of original research of the highest quality dealing with algorithms that are inherently discrete and finite, and having mathematical content in a natural way, either in the objective or in the analysis. Most welcome are new algorithms and data structures, new and improved analyses, and complexity results. Specific areas of computation covered by the journal include
combinatorial searches and objects;
counting;
discrete optimization and approximation;
randomization and quantum computation;
parallel and distributed computation;
algorithms for
graphs,
geometry,
arithmetic,
number theory,
strings;
on-line analysis;
cryptography;
coding;
data compression;
learning algorithms;
methods of algorithmic analysis;
discrete algorithms for application areas such as
biology,
economics,
game theory,
communication,
computer systems and architecture,
hardware design,
scientific computing