The Effect of Digital Gaming Duration on Musculoskeletal System Symptoms (A Systematic Study)

Mehmet SARIKAYA, Pelin AVCI, Nuray SATILMIŞ, Gökmen KILINÇARSLAN, Işık BAYRAKTAR, Akan BAYRAKDAR
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Abstract

The aim of this study is to review the existing literature on the musculoskeletal system symptoms associated with digital gaming. Literature related to the subject was searched in Web of Knowledge, PubMed, Medline, PsycINFO, Proquest, Google Scholar, and Sport Discuss databases. Articles published from 2010 to 2022 were scanned using keywords describing digital gaming-related postural disturbances, and musculoskeletal system exposure (pain, muscle activity). The articles were independently scanned by three authors, the relevant data were extracted, and the methodological quality of the included studies was evaluated. A total of 1252 articles were scanned for eligibility. Eleven articles are included in the study. Systematic reviews and meta-analysis studies were not included in our study. A wide range of prevalence rates of musculoskeletal complaints in different body regions has been reported, with the highest prevalence commonly found in neck complaints. This review has only found some evidence showing that a neck flexion posture as well as the frequency of digital gaming are associated with musculoskeletal disorders and pain, postural disorders among users of digital devices. The findings were presented and discussed in relation to the effects of digital games on posture and the musculoskeletal system. There is limited evidence that digital gaming and its various aspects (occupancy and properties) are associated with musculoskeletal system symptoms and exposures. Therefore, it is considered that evidence-based guidelines should be presented by experts for the wise use of digital games.
数字游戏持续时间对肌肉骨骼系统症状的影响(一项系统研究)
本研究的目的是回顾与数字游戏相关的肌肉骨骼系统症状的现有文献。在Web of Knowledge、PubMed、Medline、PsycINFO、Proquest、Google Scholar和Sport discussion数据库中检索与该主题相关的文献。研究人员使用描述数字游戏相关姿势障碍和肌肉骨骼系统暴露(疼痛、肌肉活动)的关键词扫描了2010年至2022年发表的文章。文章由三位作者独立扫描,提取相关数据,并评估纳入研究的方法学质量。共有1252篇文章被扫描以确定是否符合资格。该研究纳入了11篇文章。我们的研究没有纳入系统评价和荟萃分析研究。据报道,不同身体部位的肌肉骨骼疾病的患病率差异很大,其中颈部疾病的患病率最高。这篇综述只发现了一些证据,表明颈部弯曲的姿势以及数字游戏的频率与数字设备用户的肌肉骨骼疾病和疼痛以及姿势疾病有关。研究结果被提出并讨论了数字游戏对姿势和肌肉骨骼系统的影响。有有限的证据表明,数字游戏及其各个方面(占用和属性)与肌肉骨骼系统症状和暴露有关。因此,我们认为应该由专家提出基于证据的指导方针,以便明智地使用数字游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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